Start structuring for shaders and perspectives

This commit is contained in:
Mike Primm 2011-07-08 01:34:22 -05:00
parent ae190b3c57
commit 52f23f5e2d
8 changed files with 82 additions and 6 deletions

View file

@ -38,7 +38,7 @@ public class DefaultHDShader implements HDShader {
public DefaultHDShader(ConfigurationNode configuration) {
this.configuration = configuration;
name = (String) configuration.get("prefix");
name = (String) configuration.get("name");
double shadowweight = configuration.getDouble("shadowstrength", 0.0);
if(shadowweight > 0.0) {
shadowscale = new int[16];
@ -61,7 +61,7 @@ public class DefaultHDShader implements HDShader {
lightscale[i] = i - (15-v);
}
}
colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
colorScheme = ColorScheme.getScheme(configuration.getString("colorscheme", "default"));
night_and_day = configuration.getBoolean("night-and-day", false);
transparency = configuration.getBoolean("transparency", true); /* Default on */
String biomeopt = configuration.getString("biomecolored", "none");