More memory tuning on BufferedImage handling, workaround bukkit leak
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2 changed files with 17 additions and 1 deletions
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@ -293,8 +293,8 @@ public class KzedMap extends MapType {
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img.width = x;
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img.height = y;
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img.argb_buf = new int[x*y];
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img.buf_img = createBufferedImage(img.argb_buf, img.width, img.height);
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}
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img.buf_img = createBufferedImage(img.argb_buf, img.width, img.height);
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return img;
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}
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@ -303,6 +303,7 @@ public class KzedMap extends MapType {
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*/
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public static void freeBufferedImage(KzedBufferedImage img) {
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img.buf_img.flush();
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img.buf_img = null; /* Toss bufferedimage - seems to hold on to other memory */
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synchronized(lock) {
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long k = (img.width<<16) + img.height;
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LinkedList<KzedBufferedImage> ll = imgcache.get(k);
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