diff --git a/src/main/resources/configuration.txt b/src/main/resources/configuration.txt index f0e2a490..72be6e3c 100644 --- a/src/main/resources/configuration.txt +++ b/src/main/resources/configuration.txt @@ -3,18 +3,13 @@ # All map templates are defined in the templates directory # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt # To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below) -# -# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line +# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt -deftemplatesuffix: vlowres -# -# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line +# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt -#deftemplatesuffix: lowres -# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line +# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt -#deftemplatesuffix: hires -# Other values will search for templates named normal-, nether-, skylands- +deftemplatesuffix: vlowres components: - class: org.dynmap.ClientConfigurationComponent @@ -226,6 +221,9 @@ compass-mode: newnorth # Enable NetherOres block rendering support #netherores-support: true +# Enable RailCraft block rendering support +#railcraft-support: true + render-triggers: #- chunkloaded #- playermove