Hide player positions when on disabled worlds, add sendposition flat
to ClientComponent to avoid leaking position data, even when markers are off, fix problem with stale player marker positions during/right after map changes
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parent
969c3631a8
commit
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4 changed files with 49 additions and 7 deletions
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@ -5,11 +5,13 @@ components:
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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- class: org.dynmap.SimpleWebChatComponent
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@ -130,6 +132,8 @@ templates:
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# To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Option to turn on transparency support (off by default) - slows render
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# transparency: true
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- class: org.dynmap.kzedmap.KzedMap
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@ -218,6 +222,8 @@ worlds:
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # shadowstrength: 1.0
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# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# # transparency: true
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# - class: org.dynmap.kzedmap.KzedMap
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