Hide player positions when on disabled worlds, add sendposition flat
to ClientComponent to avoid leaking position data, even when markers are off, fix problem with stale player marker positions during/right after map changes
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parent
969c3631a8
commit
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4 changed files with 49 additions and 7 deletions
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@ -58,8 +58,8 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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$(dynmap).bind('playerupdated', function(event, player) {
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// Update the marker.
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker.toggle(dynmap.world === player.location.world);
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player.marker.setPosition(markerPosition);
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player.marker.toggle(dynmap.world === player.location.world);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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@ -71,4 +71,23 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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}
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}
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});
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// Remove marker on start of map change
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$(dynmap).bind('mapchanging', function(event) {
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var name;
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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// Turn off marker - let update turn it back on
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player.marker.toggle(false);
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}
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});
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// Remove marker on map change - let update place it again
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$(dynmap).bind('mapchanged', function(event) {
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var name;
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker.setPosition(markerPosition);
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player.marker.toggle(dynmap.world === player.location.world);
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}
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});
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};
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