Refactor HDMap configuration - add shaders, perspectives

This commit is contained in:
Mike Primm 2011-07-08 22:40:40 -05:00
parent 7e5865a899
commit 69baafe597
19 changed files with 1375 additions and 769 deletions

View file

@ -1,6 +1,29 @@
package org.dynmap.hdmap;
import java.util.List;
import org.bukkit.Location;
import org.dynmap.DynmapChunk;
import org.dynmap.MapTile;
import org.dynmap.utils.MapChunkCache;
import org.json.simple.JSONObject;
public interface HDPerspective {
/* Get name of perspective */
String getName();
/* Get tiles invalidated by change at given location */
MapTile[] getTiles(Location loc);
/* Get tiles adjacent to given tile */
MapTile[] getAdjecentTiles(MapTile tile);
/* Get chunks needed for given tile */
List<DynmapChunk> getRequiredChunks(MapTile tile);
/* Render given tile */
boolean render(MapChunkCache cache, HDMapTile tile);
public boolean isBiomeDataNeeded();
public boolean isHightestBlockYDataNeeded();
public boolean isRawBiomeDataNeeded();
public boolean isBlockTypeDataNeeded();
public void addClientConfiguration(JSONObject mapObject);
}