Refactor HDMap configuration - add shaders, perspectives

This commit is contained in:
Mike Primm 2011-07-08 22:40:40 -05:00
parent 7e5865a899
commit 69baafe597
19 changed files with 1375 additions and 769 deletions

View file

@ -8,6 +8,14 @@ import org.dynmap.utils.Vector3D;
* All method should be considered performance critical
*/
public interface HDShaderState {
/**
* Get our shader
*/
HDShader getShader();
/**
* Get our map
*/
HDMap getMap();
/**
* Reset renderer state for new ray - passes in pixel coordinate for ray
*/