Refactor HDMap configuration - add shaders, perspectives
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19 changed files with 1375 additions and 769 deletions
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@ -8,6 +8,14 @@ import org.dynmap.utils.Vector3D;
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* All method should be considered performance critical
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*/
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public interface HDShaderState {
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/**
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* Get our shader
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*/
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HDShader getShader();
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/**
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* Get our map
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*/
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HDMap getMap();
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/**
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* Reset renderer state for new ray - passes in pixel coordinate for ray
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*/
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