Improve texture rendering for redstone wire
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29e42137c9
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6c42b399f4
4 changed files with 179 additions and 22 deletions
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@ -71,6 +71,10 @@ public class TexturePack {
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/* Special tile index values */
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private static final int BLOCKINDEX_BLANK = -1;
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private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
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private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
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private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
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private static final int BLOCKINDEX_REDSTONE_EW = 181;
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private static final int BLOCKINDEX_STATIONARYWATER = 257;
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private static final int BLOCKINDEX_MOVINGWATER = 258;
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private static final int BLOCKINDEX_STATIONARYLAVA = 259;
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@ -344,7 +348,22 @@ public class TexturePack {
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/* Fallbacks */
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terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
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terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
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/* Now, build redstone textures with active wire color (since we're not messing with that) */
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Color tc = new Color();
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for(i = 0; i < native_scale*native_scale; i++) {
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if(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i] != 0) {
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/* Overlay NSEW redstone texture with toned wire color */
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tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i]);
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tc.blendColor(0xFFC00000); /* Blend in red */
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terrain_argb[BLOCKINDEX_REDSTONE_NSEW][i] = tc.getARGB();
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}
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if(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i] != 0) {
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/* Overlay NSEW redstone texture with toned wire color */
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tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i]);
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tc.blendColor(0xFFC00000); /* Blend in red */
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terrain_argb[BLOCKINDEX_REDSTONE_EW][i] = tc.getARGB();
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}
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}
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img.flush();
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}
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