Start work on new water model - shift over to using basic version
This commit is contained in:
parent
88816b176e
commit
6da97c5e3f
20 changed files with 325 additions and 182 deletions
|
|
@ -763,27 +763,9 @@ layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
|||
----------------
|
||||
# Lily pad
|
||||
patchblock:id=waterlily,data=*,patch0=HorizY001ZTop
|
||||
# Water (1 down)
|
||||
# Lava (1 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=1,ymax=0.875
|
||||
# Water (2 down)
|
||||
# Lava (2 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=2,ymax=0.75
|
||||
# Water (3 down)
|
||||
# Lava (3 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=3,ymax=0.625
|
||||
# Water (4 down)
|
||||
# Lava (4 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=4,ymax=0.5
|
||||
# Water (5 down)
|
||||
# Lava (5 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=5,ymax=0.375
|
||||
# Water (6 down)
|
||||
# Lava (6 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=6,ymax=0.25
|
||||
# Water (7 down)
|
||||
# Lava (7 down)
|
||||
boxblock:id=flowing_water,id=water,id=flowing_lava,id=lava,data=7,ymax=0.125
|
||||
# Water
|
||||
# Lava
|
||||
customblock:id=flowing_water,id=water,id=flowing_lava,id=lava,class=org.dynmap.hdmap.renderer.FluidStateRenderer
|
||||
# Enchantment Table
|
||||
boxblock:id=enchanting_table,data=*,ymax=0.75
|
||||
|
||||
|
|
|
|||
|
|
@ -804,27 +804,9 @@ layer:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
|||
----------------
|
||||
# Lily pad
|
||||
patchblock:id=lily_pad,patch0=HorizY001ZTop
|
||||
# Water (1 down)
|
||||
# Lava (1 down)
|
||||
boxblock:id=water,id=lava,data=1,ymax=0.875
|
||||
# Water (2 down)
|
||||
# Lava (2 down)
|
||||
boxblock:id=water,id=lava,data=2,ymax=0.75
|
||||
# Water (3 down)
|
||||
# Lava (3 down)
|
||||
boxblock:id=water,id=lava,data=3,ymax=0.625
|
||||
# Water (4 down)
|
||||
# Lava (4 down)
|
||||
boxblock:id=water,id=lava,data=4,ymax=0.5
|
||||
# Water (5 down)
|
||||
# Lava (5 down)
|
||||
boxblock:id=water,id=lava,data=5,ymax=0.375
|
||||
# Water (6 down)
|
||||
# Lava (6 down)
|
||||
boxblock:id=water,id=lava,data=6,ymax=0.25
|
||||
# Water (7 down)
|
||||
# Lava (7 down)
|
||||
boxblock:id=water,id=lava,data=7,ymax=0.125
|
||||
# Water
|
||||
customblock:id=water,id=lava,class=org.dynmap.hdmap.renderer.FluidStateRenderer
|
||||
|
||||
# Enchantment Table
|
||||
boxblock:id=enchanting_table,ymax=0.75
|
||||
|
||||
|
|
|
|||
|
|
@ -390,14 +390,11 @@ block:id=sapling,data=3,data=11,patch0-1=0:sapling_jungle,transparency=TRANSPARE
|
|||
# Bedrock
|
||||
block:id=bedrock,allfaces=0:bedrock,stdrot=true
|
||||
# Water
|
||||
block:id=flowing_water,allfaces=12000:water_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
# Stationary water
|
||||
block:id=water,data=0,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,topbottom=12000:water_still,allsides=12000:water_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
block:id=water,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allfaces=12000:water_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
block:id=water,id=flowing_water,patch0=12000:water_still,patch1=12000:water_flow,transparency=SEMITRANSPARENT
|
||||
# Lava
|
||||
block:id=flowing_lava,allfaces=0:lava_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
# Stationary Lava
|
||||
block:id=lava,allfaces=0:lava_still,stdrot=true,transparency=SEMITRANSPARENT
|
||||
block:id=lava,id=flowing_lava,patch0=0:lava_still,patch1=0:lava_flow,transparency=SEMITRANSPARENT
|
||||
# Sand
|
||||
block:id=sand,allfaces=0:sand,stdrot=true
|
||||
[1.7.0-]block:id=sand,data=1,allfaces=0:red_sand,stdrot=true
|
||||
|
|
|
|||
|
|
@ -133,10 +133,7 @@ texture:id=birch_sapling
|
|||
texture:id=jungle_sapling
|
||||
texture:id=bedrock
|
||||
texture:id=water_still,material=WATER
|
||||
#TODO: fix when I figure out 1.13 biome shading logic
|
||||
#texturefile:id=water_still,filename=assets/minecraft/textures/blocks/water_still.png,xcount=1,ycount=1
|
||||
texture:id=water_flow,material=WATER
|
||||
#texturefile:id=water_flow,filename=assets/minecraft/textures/blocks/water_flow.png,xcount=1,ycount=1
|
||||
texture:id=lava_still
|
||||
texture:id=lava_flow
|
||||
texture:id=sand
|
||||
|
|
@ -599,9 +596,11 @@ block:id=dark_oak_sapling,data=1,patch0-1=0:dark_oak_sapling,transparency=TRANSP
|
|||
# Bedrock
|
||||
block:id=bedrock,allfaces=0:bedrock,stdrot=true
|
||||
# Water
|
||||
block:id=water,topbottom=12000:water_still,allsides=12000:water_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
#block:id=water,topbottom=12000:water_still,allsides=12000:water_flow,stdrot=true,transparency=SEMITRANSPARENT
|
||||
block:id=water,patch0=12000:water_still,patch1=12000:water_flow,transparency=SEMITRANSPARENT
|
||||
# Lava
|
||||
block:id=lava,allfaces=0:lava_still,stdrot=true,transparency=SEMITRANSPARENT
|
||||
#block:id=lava,allfaces=0:lava_still,stdrot=true,transparency=SEMITRANSPARENT
|
||||
block:id=lava,patch0=0:lava_still,patch1=0:lava_flow,transparency=SEMITRANSPARENT
|
||||
# Sand
|
||||
block:id=sand,allfaces=0:sand,stdrot=true
|
||||
# Red Sand
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue