Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area
Avoid rendering tiles with nothing but empty chunks Limit size of hash-file cache, and move hash files to world-specific tile directories
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7 changed files with 128 additions and 25 deletions
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@ -27,6 +27,7 @@ public class DynmapWorld {
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public ConfigurationNode configuration;
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public List<Location> seedloc;
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public List<MapChunkCache.VisibilityLimit> visibility_limits;
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public boolean do_autogenerate;
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public MapChunkCache.HiddenChunkStyle hiddenchunkstyle;
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public int servertime;
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public boolean sendposition;
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