Add autogenerate-to-visibilitylimits option to allow automatic priming/generating of chunks within defined visibility area

Avoid rendering tiles with nothing but empty chunks
Limit size of hash-file cache, and move hash files to world-specific tile directories
This commit is contained in:
Mike Primm 2011-06-25 01:13:40 -05:00
parent 3674ba3786
commit 6dac7f0689
7 changed files with 128 additions and 25 deletions

View file

@ -27,6 +27,7 @@ public class DynmapWorld {
public ConfigurationNode configuration;
public List<Location> seedloc;
public List<MapChunkCache.VisibilityLimit> visibility_limits;
public boolean do_autogenerate;
public MapChunkCache.HiddenChunkStyle hiddenchunkstyle;
public int servertime;
public boolean sendposition;