Alter 'textured' setting for flat map to have none/smooth/dither opts

This commit is contained in:
Mike Primm 2011-06-18 16:05:47 -05:00
parent 91caca5c82
commit 6e81ea63b0
3 changed files with 26 additions and 15 deletions

View file

@ -136,8 +136,8 @@ templates:
title: "Flat"
prefix: flat
colorscheme: default
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
@ -206,8 +206,8 @@ templates:
colorscheme: default
# Map background color (day or night)
background: "#300806"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
@ -237,8 +237,8 @@ templates:
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
textured: true
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
textured: smooth
- class: org.dynmap.kzedmap.KzedMap
renderers:
- class: org.dynmap.kzedmap.DefaultTileRenderer
@ -303,8 +303,8 @@ worlds:
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
# textured: true
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# # To render a world as a "night view", set shadowstrength and ambientlight
# shadowstrength: 1.0
# ambientlight: 4
@ -372,8 +372,8 @@ worlds:
# title: "Flat"
# prefix: flat
# colorscheme: default
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
# textured: true
# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
# textured: smooth
# - class: org.dynmap.kzedmap.KzedMap
# renderers:
# - class: org.dynmap.kzedmap.DefaultTileRenderer