Add transparency samples to configuration.txt
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1 changed files with 8 additions and 0 deletions
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@ -130,6 +130,8 @@ templates:
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# To render a world as a "night view", set shadowstrength and ambientlight
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# To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# shadowstrength: 1.0
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# ambientlight: 4
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# ambientlight: 4
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# Option to turn on transparency support (off by default) - slows render
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# transparency: true
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- class: org.dynmap.kzedmap.KzedMap
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -144,6 +146,8 @@ templates:
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# ambientlight: 4
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# night-and-day: true
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# Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# Sets the icon to 'images/block_custom.png'
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -214,6 +218,8 @@ worlds:
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # shadowstrength: 1.0
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# # shadowstrength: 1.0
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# # ambientlight: 4
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# # ambientlight: 4
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# # Option to turn on transparency support (off by default) - slows render
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# # transparency: true
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# - class: org.dynmap.kzedmap.KzedMap
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -228,6 +234,8 @@ worlds:
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# # ambientlight: 4
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# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# # night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# # transparency: false
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# # Sets the icon to 'images/block_custom.png'
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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