Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
This commit is contained in:
parent
e750226473
commit
7231a16cbb
6 changed files with 336 additions and 100 deletions
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@ -73,9 +73,9 @@ renderinterval: 1
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enabletilehash: true
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render-triggers:
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# - chunkloaded
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# - playermove
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# - playerjoin
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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@ -124,8 +124,8 @@ templates:
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# Template for normal world
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normal:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -136,19 +136,19 @@ templates:
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title: "Flat"
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prefix: flat
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colorscheme: default
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# To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -157,30 +157,31 @@ templates:
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prefix: t
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maximumheight: 127
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colorscheme: default
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# Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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# # Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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- class: org.dynmap.kzedmap.CaveTileRenderer
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name: cave
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title: "Cave"
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@ -189,8 +190,8 @@ templates:
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# Nether world template
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nether:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -216,8 +217,8 @@ templates:
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# Skylands world template
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skylands:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -269,6 +270,18 @@ worlds:
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# - x: -15000
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# y: 64
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# z: -5000
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# # Use visbilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
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# visibilitylimits:
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# - x0: -1000
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# z0: -1000
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# x1: 1000
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# z1: 1000
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# - x0: -2000
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# z0: -1000
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# x1: -1000
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# z1: -500
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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@ -277,7 +290,7 @@ worlds:
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# y: 64
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# z: 0
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# # bigworld: true
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# bigworld: true
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# maps:
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# - class: org.dynmap.flat.FlatMap
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# name: flat
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@ -285,18 +298,18 @@ worlds:
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# prefix: flat
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# colorscheme: default
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # shadowstrength: 1.0
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# # ambientlight: 4
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# # transparency: true
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# transparency: true
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# background: "#000000"
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -306,29 +319,29 @@ worlds:
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# maximumheight: 127
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# colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# # shadowstrength: 1.0
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # ambientlight: 4
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# # transparency: false
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# transparency: false
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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# # prefix: ht
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# # maximumheight: 127
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# # colorscheme: default
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# # highlight: # For highlighting multiple block-types.
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# # - 56 # Highlight diamond-ore
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# # - 66 # Highlight minecart track
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# # highlight: 56 # For highlighting a single block-type.
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# icon: custom
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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# - class: org.dynmap.kzedmap.CaveTileRenderer
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# name: cave
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# title: "Cave"
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