Improve handling of /reload, clean up dead code

This commit is contained in:
Mike Primm 2011-07-24 23:23:24 -05:00
parent 3ddce85f89
commit 737bcb98d9
23 changed files with 279 additions and 338 deletions

View file

@ -44,17 +44,20 @@ public class SimpleWebChatComponent extends Component {
@Override
public void onPlayerChat(PlayerChatEvent event) {
if(event.isCancelled()) return;
plugin.mapManager.pushUpdate(new Client.ChatMessage("player", "", event.getPlayer().getDisplayName(), event.getMessage(), event.getPlayer().getName()));
if(plugin.mapManager != null)
plugin.mapManager.pushUpdate(new Client.ChatMessage("player", "", event.getPlayer().getDisplayName(), event.getMessage(), event.getPlayer().getName()));
}
@Override
public void onPlayerJoin(PlayerJoinEvent event) {
plugin.mapManager.pushUpdate(new Client.PlayerJoinMessage(event.getPlayer().getDisplayName(), event.getPlayer().getName()));
if(plugin.mapManager != null)
plugin.mapManager.pushUpdate(new Client.PlayerJoinMessage(event.getPlayer().getDisplayName(), event.getPlayer().getName()));
}
@Override
public void onPlayerQuit(PlayerQuitEvent event) {
plugin.mapManager.pushUpdate(new Client.PlayerQuitMessage(event.getPlayer().getDisplayName(), event.getPlayer().getName()));
if(plugin.mapManager != null)
plugin.mapManager.pushUpdate(new Client.PlayerQuitMessage(event.getPlayer().getDisplayName(), event.getPlayer().getName()));
}
}