Improve handling of /reload, clean up dead code
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3ddce85f89
commit
737bcb98d9
23 changed files with 279 additions and 338 deletions
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@ -22,6 +22,7 @@ import javax.imageio.ImageIO;
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import org.dynmap.Color;
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import org.dynmap.DynmapPlugin;
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import org.dynmap.Log;
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import org.dynmap.utils.DynmapBufferedImage;
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import org.dynmap.utils.MapIterator.BlockStep;
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import org.dynmap.kzedmap.KzedMap;
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import org.dynmap.utils.MapIterator;
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@ -553,7 +554,7 @@ public class TexturePack {
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System.arraycopy(terrain_argb[i],native_scale*y,outbuf,((i>>4)*native_scale+y)*terrain_width + (i & 0xF)*native_scale, native_scale);
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}
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}
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BufferedImage img = KzedMap.createBufferedImage(outbuf, terrain_width, terrain_height);
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BufferedImage img = DynmapBufferedImage.createBufferedImage(outbuf, terrain_width, terrain_height);
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ImageIO.write(img, "png", f);
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}
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@ -561,6 +562,8 @@ public class TexturePack {
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* Load texture pack mappings
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*/
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public static void loadTextureMapping(File datadir) {
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/* Start clean with texture packs - need to be loaded after mapping */
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packs.clear();
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/* Initialize map with blank map for all entries */
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HDTextureMap.initializeTable();
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/* Load block models */
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