Add shader option to disable biome shading, disable biome shading on non-normal worlds
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7 changed files with 40 additions and 10 deletions
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@ -96,4 +96,8 @@ public interface MapChunkCache {
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* Set autogenerate - must be done after at least one visible range has been set
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*/
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public void setAutoGenerateVisbileRanges(DynmapWorld.AutoGenerateOption do_generate);
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/**
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* Get world
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*/
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public World getWorld();
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}
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