Abstracted from cave+normal to kzedmaps. Can now have any configurable type of map.

This commit is contained in:
FrozenCow 2011-01-10 23:58:39 +01:00
parent 4b5e6e6f80
commit 8263918b8d
5 changed files with 213 additions and 144 deletions

View file

@ -12,17 +12,18 @@
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<link rel="stylesheet" type="text/css" href="style.css" media="screen" />
<script type="text/javascript" src="jquery-1.4.4.min.js"></script>
<script type="text/javascript" src="config.js"></script>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script type="text/javascript" src="custommarker.js"></script>
<script type="text/javascript" src="minecraft.js"></script>
<script type="text/javascript" src="map.js"></script>
<script type="text/javascript" src="map.js"></script>
<script type="text/javascript" src="kzedmaps.js"></script>
<script type="text/javascript" src="config.js"></script>
</head>
<body>
<div id="mcmap"></div>
<div id="plist">
<img id="plistbtn" alt="on" src="list_on.png" onclick="plistopen()" title="Toggle Player List" />
<img id="cavebtn" src="cave_off.png" title="Toggle X-Ray" onclick="caveSwitch()">
<div id="maplist"></div>
<div id="lst">
<div id="playerlst"></div>
<div id="clock"></div>