Try out generic chunk code and 3d biomes on Forge 1.18
This commit is contained in:
parent
13d2cc05cb
commit
8c51db5608
9 changed files with 1308 additions and 1735 deletions
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@ -6,19 +6,19 @@ import org.dynmap.renderer.DynmapBlockState;
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import org.dynmap.common.BiomeMap;
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// Generic chunk representation
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public class DynmapChunk {
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public class GenericChunk {
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public final int cx, cz; // Chunk coord (world coord / 16)
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public final DynmapChunkSection[] sections;
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public final GenericChunkSection[] sections;
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public final int cy_min; // CY value of first section in sections list (index = (Y >> 4) - cy_min
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public final long inhabitedTicks;
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private DynmapChunk(int cx, int cz, int cy_min, DynmapChunkSection[] sections, long inhabTicks) {
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private GenericChunk(int cx, int cz, int cy_min, GenericChunkSection[] sections, long inhabTicks) {
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this.cx = cx;
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this.cz = cz;
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this.inhabitedTicks = inhabTicks;
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this.sections = new DynmapChunkSection[sections.length + 2]; // Add one empty at top and bottom
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this.sections = new GenericChunkSection[sections.length + 2]; // Add one empty at top and bottom
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this.cy_min = cy_min - 1; // Include empty at bottom
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Arrays.fill(this.sections, DynmapChunkSection.EMPTY); // Fill all spots with empty, including pad on bottom/top
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Arrays.fill(this.sections, GenericChunkSection.EMPTY); // Fill all spots with empty, including pad on bottom/top
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for (int off = 0; off < sections.length; off++) {
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if (sections[off] != null) { // If defined, set the section
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this.sections[off+1] = sections[off];
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@ -26,36 +26,36 @@ public class DynmapChunk {
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}
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}
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// Get section for given block Y coord
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public final DynmapChunkSection getSection(int y) {
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public final GenericChunkSection getSection(int y) {
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try {
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return this.sections[(y >> 4) - cy_min];
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} catch (IndexOutOfBoundsException ioobx) { // Builder and padding should be avoiding this, but be safe
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return DynmapChunkSection.EMPTY;
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return GenericChunkSection.EMPTY;
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}
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}
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public final DynmapBlockState getBlockType(int x, int y, int z) {
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return getSection(y).blocks.getBlock(x, y, z);
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}
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public final DynmapBlockState getBlockType(DynmapChunkPos pos) {
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public final DynmapBlockState getBlockType(GenericChunkPos pos) {
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return getSection(pos.y).blocks.getBlock(pos);
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}
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public final int getBlockSkyLight(int x, int y, int z) {
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return getSection(y).sky.getLight(x, y, z);
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}
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public final int getBlockSkyLight(DynmapChunkPos pos) {
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public final int getBlockSkyLight(GenericChunkPos pos) {
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return getSection(pos.y).sky.getLight(pos);
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}
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public final int getBlockEmittedLight(int x, int y, int z) {
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return getSection(y).emitted.getLight(x, y, z);
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}
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public final int getBlockEmittedLight(DynmapChunkPos pos) {
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public final int getBlockEmittedLight(GenericChunkPos pos) {
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return getSection(pos.y).emitted.getLight(pos);
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}
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public final BiomeMap getBiome(int x, int y, int z) {
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return getSection(y).biomes.getBiome(x, y, z);
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return getSection(pos.y).biomes.getBiome(pos);
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}
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public final boolean isSectionEmpty(int cy) {
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@ -63,13 +63,17 @@ public class DynmapChunk {
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}
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public final long getInhabitedTicks() {
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return inhabitedTicks;
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}
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}
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// Generic empty (coordinates are wrong, but safe otherwise
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public static final GenericChunk EMPTY = new GenericChunk(0, 0, -4, new GenericChunkSection[24], 0);
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// Builder for fabricating finalized chunk
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public static class Builder {
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int x;
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int z;
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int y_min;
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DynmapChunkSection[] sections;
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GenericChunkSection[] sections;
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long inhabTicks;
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public Builder(int world_ymin, int world_ymax) {
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@ -79,7 +83,7 @@ public class DynmapChunk {
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x = 0; z = 0;
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y_min = world_ymin >> 4;
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int y_max = (world_ymax + 15) >> 4; // Round up
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sections = new DynmapChunkSection[y_max - y_min]; // Range for all potential sections
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sections = new GenericChunkSection[y_max - y_min]; // Range for all potential sections
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}
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// Set inhabited ticks
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public Builder inhabitedTicks(long inh) {
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@ -87,7 +91,7 @@ public class DynmapChunk {
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return this;
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}
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// Set section
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public Builder addSection(int sy, DynmapChunkSection sect) {
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public Builder addSection(int sy, GenericChunkSection sect) {
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if ((sy >= y_min) && ((sy - y_min) < sections.length)) {
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this.sections[sy - y_min] = sect;
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}
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@ -100,8 +104,8 @@ public class DynmapChunk {
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return this;
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}
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// Build chunk
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public DynmapChunk build() {
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return new DynmapChunk(x, z, y_min, sections, inhabTicks);
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public GenericChunk build() {
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return new GenericChunk(x, z, y_min, sections, inhabTicks);
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}
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}
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}
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@ -0,0 +1,174 @@
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package org.dynmap.common.chunk;
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import java.lang.ref.Reference;
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import java.lang.ref.ReferenceQueue;
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import java.lang.ref.WeakReference;
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import java.lang.ref.SoftReference;
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import java.util.IdentityHashMap;
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import java.util.LinkedHashMap;
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import java.util.Map;
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import org.dynmap.utils.DynIntHashMap;
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// Generic chunk cache
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public class GenericChunkCache {
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public static class ChunkCacheRec {
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public GenericChunk ss;
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public DynIntHashMap tileData;
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};
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private CacheHashMap snapcache;
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private ReferenceQueue<ChunkCacheRec> refqueue;
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private long cache_attempts;
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private long cache_success;
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private boolean softref;
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private static class CacheRec {
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Reference<ChunkCacheRec> ref;
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}
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@SuppressWarnings("serial")
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public class CacheHashMap extends LinkedHashMap<String, CacheRec> {
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private int limit;
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private IdentityHashMap<Reference<ChunkCacheRec>, String> reverselookup;
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public CacheHashMap(int lim) {
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super(16, (float)0.75, true);
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limit = lim;
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reverselookup = new IdentityHashMap<Reference<ChunkCacheRec>, String>();
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}
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protected boolean removeEldestEntry(Map.Entry<String, CacheRec> last) {
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boolean remove = (size() >= limit);
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if(remove && (last != null) && (last.getValue() != null)) {
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reverselookup.remove(last.getValue().ref);
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}
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return remove;
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}
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}
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/**
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* Create snapshot cache
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*/
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public GenericChunkCache(int max_size, boolean softref) {
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snapcache = new CacheHashMap(max_size);
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refqueue = new ReferenceQueue<ChunkCacheRec>();
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this.softref = softref;
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}
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private String getKey(String w, int cx, int cz) {
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return w + ":" + cx + ":" + cz;
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}
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/**
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* Invalidate cached snapshot, if in cache
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*/
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public void invalidateSnapshot(String w, int x, int y, int z) {
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String key = getKey(w, x>>4, z>>4);
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synchronized(snapcache) {
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CacheRec rec = snapcache.remove(key);
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if(rec != null) {
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snapcache.reverselookup.remove(rec.ref);
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rec.ref.clear();
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}
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}
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//processRefQueue();
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}
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/**
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* Invalidate cached snapshot, if in cache
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*/
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public void invalidateSnapshot(String w, int x0, int y0, int z0, int x1, int y1, int z1) {
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for(int xx = (x0>>4); xx <= (x1>>4); xx++) {
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for(int zz = (z0>>4); zz <= (z1>>4); zz++) {
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String key = getKey(w, xx, zz);
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synchronized(snapcache) {
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CacheRec rec = snapcache.remove(key);
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if(rec != null) {
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snapcache.reverselookup.remove(rec.ref);
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rec.ref.clear();
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}
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}
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}
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}
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//processRefQueue();
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}
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/**
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* Look for chunk snapshot in cache
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*/
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public ChunkCacheRec getSnapshot(String w, int chunkx, int chunkz) {
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String key = getKey(w, chunkx, chunkz);
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processRefQueue();
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ChunkCacheRec ss = null;
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CacheRec rec;
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synchronized(snapcache) {
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rec = snapcache.get(key);
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if(rec != null) {
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ss = rec.ref.get();
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if(ss == null) {
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snapcache.reverselookup.remove(rec.ref);
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snapcache.remove(key);
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}
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}
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}
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cache_attempts++;
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if(ss != null) cache_success++;
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return ss;
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}
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/**
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* Add chunk snapshot to cache
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*/
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public void putSnapshot(String w, int chunkx, int chunkz, ChunkCacheRec ss) {
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String key = getKey(w, chunkx, chunkz);
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processRefQueue();
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CacheRec rec = new CacheRec();
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if (softref)
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rec.ref = new SoftReference<ChunkCacheRec>(ss, refqueue);
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else
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rec.ref = new WeakReference<ChunkCacheRec>(ss, refqueue);
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synchronized(snapcache) {
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CacheRec prevrec = snapcache.put(key, rec);
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if(prevrec != null) {
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snapcache.reverselookup.remove(prevrec.ref);
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}
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snapcache.reverselookup.put(rec.ref, key);
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}
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}
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/**
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* Process reference queue
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*/
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private void processRefQueue() {
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Reference<? extends ChunkCacheRec> ref;
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while((ref = refqueue.poll()) != null) {
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synchronized(snapcache) {
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String k = snapcache.reverselookup.remove(ref);
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if(k != null) {
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snapcache.remove(k);
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}
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}
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}
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}
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/**
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* Get hit rate (percent)
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*/
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public double getHitRate() {
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if(cache_attempts > 0) {
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return (100.0*cache_success)/(double)cache_attempts;
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}
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return 0.0;
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}
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/**
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* Reset cache stats
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*/
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public void resetStats() {
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cache_attempts = cache_success = 0;
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}
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/**
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* Cleanup
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*/
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public void cleanup() {
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if(snapcache != null) {
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snapcache.clear();
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snapcache.reverselookup.clear();
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snapcache.reverselookup = null;
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snapcache = null;
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}
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}
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}
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@ -1,7 +1,7 @@
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package org.dynmap.common.chunk;
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// Generic block location iterator - represents 3D position, but includes fast precomputed chunk and section offsets
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public class DynmapChunkPos {
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public class GenericChunkPos {
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public int x, y, z; // 3D world position
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public int cx, cz; // 2D chunk position (x / 16, z / 16)
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public int cy; // Vertical section index (Y / 16)
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@ -9,7 +9,7 @@ public class DynmapChunkPos {
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public int soffset; // Section offset (256 * sy) + (16 * sz) + sx
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public int sdiv4offset; // Subsection offset (16 * (sy / 4)) + (4 * (sz / 4)) + (sx / 4) (3D biomes)
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public DynmapChunkPos(int x, int y, int z) {
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public GenericChunkPos(int x, int y, int z) {
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setPos(x, y, z);
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}
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// Replace X value
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@ -6,7 +6,7 @@ import org.dynmap.common.BiomeMap;
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import org.dynmap.renderer.DynmapBlockState;
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// Generic section: represents 16 x 16 x 16 grid of blocks
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public class DynmapChunkSection {
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public class GenericChunkSection {
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public final BiomeAccess biomes; // Access for biome data
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public final BlockStateAccess blocks; // Access for block states
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public final LightingAccess sky; // Access for sky light data
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@ -16,7 +16,7 @@ public class DynmapChunkSection {
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// Block state access interface
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public interface BlockStateAccess {
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public DynmapBlockState getBlock(int x, int y, int z);
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public DynmapBlockState getBlock(DynmapChunkPos pos);
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public DynmapBlockState getBlock(GenericChunkPos pos);
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}
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private static class BlockStateAccess3D implements BlockStateAccess {
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private final DynmapBlockState blocks[]; // YZX order
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@ -25,9 +25,9 @@ public class DynmapChunkSection {
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blocks = bs;
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}
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public final DynmapBlockState getBlock(int x, int y, int z) {
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return blocks[(256 * y) + (16 * z) + x];
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return blocks[(256 * (y & 0xF)) + (16 * (z & 0xF)) + (x & 0xF)];
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}
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public final DynmapBlockState getBlock(DynmapChunkPos pos) {
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public final DynmapBlockState getBlock(GenericChunkPos pos) {
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return blocks[pos.soffset];
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}
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}
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@ -39,14 +39,14 @@ public class DynmapChunkSection {
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public final DynmapBlockState getBlock(int x, int y, int z) {
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return block;
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}
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public final DynmapBlockState getBlock(DynmapChunkPos pos) {
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public final DynmapBlockState getBlock(GenericChunkPos pos) {
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return block;
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}
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}
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// Biome access interface
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public interface BiomeAccess {
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public BiomeMap getBiome(int x, int y, int z);
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public BiomeMap getBiome(DynmapChunkPos pos);
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public BiomeMap getBiome(GenericChunkPos pos);
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}
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// For classic 2D biome map
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private static class BiomeAccess2D implements BiomeAccess {
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@ -58,7 +58,7 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biomes[((z & 0xF) << 4) + (x & 0xF)];
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biomes[pos.soffset & 0xFF]; // Just ZX portion
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}
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}
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@ -72,7 +72,7 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biomes[ ((y & 0xC) << 2) | (z & 0xC) | ((x & 0xC) >> 2) ];
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biomes[pos.sdiv4offset];
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}
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}
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@ -85,14 +85,14 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biome;
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biome;
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}
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}
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// Lighting access interface
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public interface LightingAccess {
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public int getLight(int x, int y, int z);
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public int getLight(DynmapChunkPos pos);
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public int getLight(GenericChunkPos pos);
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}
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private static class LightingAccess3D implements LightingAccess {
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private final long[] light; // Nibble array (16 * y) * z (nibble at << (4*x))
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@ -107,11 +107,10 @@ public class DynmapChunkSection {
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}
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}
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public final int getLight(int x, int y, int z) {
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return (int)(light[(16 * (y & 0xF)) + (z & 0xF)] >> (4 * (x & 0xF)) & 0xFL);
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return 0xF & (int)(light[(16 * (y & 0xF)) + (z & 0xF)] >> (4 * (x & 0xF)));
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}
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public final int getLight(DynmapChunkPos pos) {
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return (int)(light[pos.soffset >> 4] >> (4 * pos.sx));
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public final int getLight(GenericChunkPos pos) {
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return 0xF & (int)(light[pos.soffset >> 4] >> (4 * pos.sx));
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}
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}
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private static class LightingAccessSingle implements LightingAccess {
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@ -122,11 +121,11 @@ public class DynmapChunkSection {
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public final int getLight(int x, int y, int z) {
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return light;
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}
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public final int getLight(DynmapChunkPos pos) {
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public final int getLight(GenericChunkPos pos) {
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return light;
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}
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}
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private DynmapChunkSection(BlockStateAccess blks, BiomeAccess bio, LightingAccess skyac, LightingAccess emitac, boolean empty) {
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private GenericChunkSection(BlockStateAccess blks, BiomeAccess bio, LightingAccess skyac, LightingAccess emitac, boolean empty) {
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blocks = blks;
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biomes = bio;
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sky = skyac;
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@ -135,11 +134,10 @@ public class DynmapChunkSection {
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}
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private static BiomeAccess defaultBiome = new BiomeAccessSingle(BiomeMap.NULL);
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private static BlockStateAccess defaultBlockState = new BlockStateAccessSingle(DynmapBlockState.AIR);
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private static LightingAccess defaultSky = new LightingAccessSingle(15);
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private static LightingAccess defaultEmit = new LightingAccessSingle(0);
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private static LightingAccess defaultLight = new LightingAccessSingle(0);
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// Shared default empty section
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public static final DynmapChunkSection EMPTY = new DynmapChunkSection(defaultBlockState, defaultBiome, defaultSky, defaultEmit, true);
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public static final GenericChunkSection EMPTY = new GenericChunkSection(defaultBlockState, defaultBiome, new LightingAccessSingle(15), defaultLight, true);
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// Factory for building section
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public static class Builder {
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@ -160,8 +158,8 @@ public class DynmapChunkSection {
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bsaccum = null;
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baaccumsingle = BiomeMap.NULL;
|
||||
baaccum = null;
|
||||
sk = defaultSky;
|
||||
em = defaultEmit;
|
||||
sk = defaultLight;
|
||||
em = defaultLight;
|
||||
empty = true;
|
||||
}
|
||||
// Set sky lighting to single value
|
||||
|
|
@ -201,13 +199,13 @@ public class DynmapChunkSection {
|
|||
return this;
|
||||
}
|
||||
// Set bipme to 3D style
|
||||
public Builder xyzBiome(int x, int y, int z, BiomeMap bio) {
|
||||
public Builder xyzBiome(int xdiv4, int ydiv4, int zdiv4, BiomeMap bio) {
|
||||
if ((baaccum == null) || (baaccum.length != 64)) {
|
||||
baaccum = new BiomeMap[64];
|
||||
Arrays.fill(baaccum, BiomeMap.NULL);
|
||||
baaccumsingle = BiomeMap.NULL;
|
||||
}
|
||||
baaccum[((y & 0xC) << 4) + (z & 0xC) + ((x & 0xC) >> 2)] = bio;
|
||||
baaccum[((ydiv4 & 0x3) << 4) + ((zdiv4 & 0x3) << 2) + (xdiv4 & 0x3)] = bio;
|
||||
return this;
|
||||
}
|
||||
// Set block state to single value
|
||||
|
|
@ -229,7 +227,7 @@ public class DynmapChunkSection {
|
|||
return this;
|
||||
}
|
||||
// Build section based on current builder state
|
||||
public DynmapChunkSection build() {
|
||||
public GenericChunkSection build() {
|
||||
// Process state access - see if we can reduce
|
||||
if (bsaccum != null) {
|
||||
DynmapBlockState v = bsaccum[0]; // Get first
|
||||
|
|
@ -291,7 +289,7 @@ public class DynmapChunkSection {
|
|||
ba = new BiomeAccessSingle(baaccumsingle);
|
||||
baaccumsingle = BiomeMap.NULL;
|
||||
}
|
||||
return new DynmapChunkSection(bs, ba, sk, em, empty);
|
||||
return new GenericChunkSection(bs, ba, sk, em, empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
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Add table
Add a link
Reference in a new issue