Add /dynmap updaterender command - renders starting at selected location until map edge hit OR until rendered tiles match existing tiles (i.e. no changes)
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6 changed files with 103 additions and 51 deletions
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@ -19,6 +19,10 @@ commands:
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/<command> radiusrender ## mapname - Render at least ## block radius from your location on map 'mapname'
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/<command> radiusrender worldname x z ## - Render at least ## block radius from location x,z on world 'worldname'
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/<command> radiusrender worldname x z ## mapname - Render at least ## block radius from location x,z on world 'worldname' on map 'mapname'
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/<command> updaterender - Render updates starting at your location on all maps.
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/<command> updaterender mapname - Render updates starting at your location on give map
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/<command> updaterender worldname x z - Render updates starting at location x,z on world 'worldname' for all maps
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/<command> updaterender worldname x z mapname - Render updates starting at location x,z on world 'worldname' for given map
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/<command> cancelrender - Cancels any active renders on current world
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/<command> cancelrender world - Cancels any active renders of world 'world'
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/<command> stats - Show render statistics.
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@ -78,6 +82,7 @@ permissions:
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dynmap.hide.others: true
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dynmap.fullrender: true
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dynmap.radiusrender: true
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dynmap.updaterender: true
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dynmap.cancelrender: true
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dynmap.reload: true
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dynmap.stats: true
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@ -126,6 +131,9 @@ permissions:
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dynmap.radiusrender:
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description: Allows /dynmap radiusrender
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default: op
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dynmap.updaterender:
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description: Allows /dynmap updaterender
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default: op
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dynmap.cancelrender:
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description: Allows /dynmap cancelrender <world>
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default: op
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