Add 'textured' option for Flat - matches color scheme tone better
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2 changed files with 19 additions and 1 deletions
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@ -136,6 +136,8 @@ templates:
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title: "Flat"
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prefix: flat
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colorscheme: default
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
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textured: true
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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@ -204,6 +206,8 @@ templates:
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
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textured: true
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -233,6 +237,8 @@ templates:
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
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textured: true
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -297,6 +303,8 @@ worlds:
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# title: "Flat"
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# prefix: flat
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# colorscheme: default
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# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
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# textured: true
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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@ -364,6 +372,8 @@ worlds:
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# title: "Flat"
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# prefix: flat
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# colorscheme: default
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# # The textured setting makes the flat render toning much more consistent with the other maps: set to 'false' for the original flat texture
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# textured: true
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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