Add shadowstrength attribute for surface renderer - enables shadows
based on top-down chunk sky light data
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parent
920dea04ee
commit
992a905b0a
3 changed files with 257 additions and 199 deletions
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@ -29,6 +29,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
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protected HashSet<Integer> highlightBlocks = new HashSet<Integer>();
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protected Color highlightColor = new Color(255, 0, 0);
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protected int shadowscale[]; /* index=skylight level, value = 256 * scaling value */
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@Override
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public String getName() {
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return name;
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@ -42,6 +43,19 @@ public class DefaultTileRenderer implements MapTileRenderer {
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if (maximumHeight > 127)
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maximumHeight = 127;
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}
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o = configuration.get("shadowstrength");
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if(o != null) {
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double shadowweight = Double.parseDouble(String.valueOf(o));
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if(shadowweight > 0.0) {
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shadowscale = new int[16];
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for(int i = 0; i < 16; i++) {
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double v = 256.0 * (1.0 - (shadowweight * (15-i) / 15.0));
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shadowscale[i] = (int)v;
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if(shadowscale[i] > 256) shadowscale[i] = 256;
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if(shadowscale[i] < 0) shadowscale[i] = 0;
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}
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}
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}
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colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
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}
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@ -210,9 +224,14 @@ public class DefaultTileRenderer implements MapTileRenderer {
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new Client.Tile(zmtile.getFilename()));
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}
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protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
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MapChunkCache cache) {
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scan(world, x, y, z, seq, isnether, result, cache, 15);
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}
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private void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
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MapChunkCache cache, int lightlevel) {
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int newlightlevel = 15;
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result.setTransparent();
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for (;;) {
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if (y < 0) {
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@ -234,6 +253,10 @@ public class DefaultTileRenderer implements MapTileRenderer {
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if(colorScheme.datacolors[id] != null) { /* If data colored */
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data = cache.getBlockData(x, y, z);
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}
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if(shadowscale != null) {
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newlightlevel = cache.getBlockSkyLight(x, y, z); /* Remember this - light path for next block */
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}
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switch (seq) {
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case 0:
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x--;
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@ -268,16 +291,25 @@ public class DefaultTileRenderer implements MapTileRenderer {
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if (c.getAlpha() == 255) {
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/* it's opaque - the ray ends here */
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result.setColor(c);
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if(lightlevel < 15) { /* Not full light? */
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shadowColor(result, lightlevel);
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}
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return;
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}
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/* this block is transparent, so recurse */
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scan(world, x, y, z, seq, isnether, result, cache);
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scan(world, x, y, z, seq, isnether, result, cache, newlightlevel);
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int cr = c.getRed();
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int cg = c.getGreen();
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int cb = c.getBlue();
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int ca = c.getAlpha();
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if(lightlevel < 15) {
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int scale = shadowscale[lightlevel];
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cr = (cr * scale) >> 8;
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cg = (cg * scale) >> 8;
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cb = (cb * scale) >> 8;
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}
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cr *= ca;
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cg *= ca;
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cb *= ca;
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@ -287,6 +319,15 @@ public class DefaultTileRenderer implements MapTileRenderer {
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}
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}
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}
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lightlevel = newlightlevel; /* Advance - next block uses last block's light */
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}
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}
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private final void shadowColor(Color c, int lightlevel) {
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int scale = shadowscale[lightlevel];
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if(scale == 0)
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c.setRGBA(0, 0, 0, c.getAlpha());
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else if(scale < 256)
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c.setRGBA((c.getRed() * scale) >> 8, (c.getGreen() * scale) >> 8,
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(c.getBlue() * scale) >> 8, c.getAlpha());
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}
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}
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