Shift all rendering over to async thread pool, minimize server thread
load
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parent
d2c947653d
commit
9b12ebc025
7 changed files with 138 additions and 259 deletions
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@ -7,9 +7,7 @@ import org.bukkit.Chunk;
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import org.bukkit.entity.Entity;
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/**
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* Container for managing chunks, as well as abstracting the different methods we may
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* handle chunk data (existing chunk loading, versus upcoming chunk snapshots)
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*
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* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
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*/
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public class MapChunkCache {
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private World w;
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@ -21,71 +19,22 @@ public class MapChunkCache {
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private int x_dim;
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private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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private LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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/**
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* Iterator for traversing map chunk cache (base is for non-snapshot)
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*/
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public class MapIterator {
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public int x, y, z;
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private ChunkSnapshot snap;
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private int x4, z4;
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MapIterator(int x0, int y0, int z0) {
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initialize(x0, y0, z0);
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}
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public void initialize(int x0, int y0, int z0) {
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public final void initialize(int x0, int y0, int z0) {
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this.x = x0;
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this.y = y0;
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this.z = z0;
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}
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public int getBlockTypeID() {
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return w.getBlockTypeIdAt(x, y, z);
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}
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public int getBlockData() {
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return w.getBlockAt(x, y, z).getData();
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}
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public int getHighestBlockYAt() {
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return w.getHighestBlockYAt(x, z);
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}
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public int getBlockSkyLight() {
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return 15;
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}
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public int getBlockEmittedLight() {
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return 0;
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}
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public void incrementX() {
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x++;
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}
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public void decrementX() {
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x--;
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}
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public void incrementY() {
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y++;
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}
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public void decrementY() {
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y--;
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}
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public void incrementZ() {
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z++;
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}
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public void decrementZ() {
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z--;
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}
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public void setY(int y) {
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this.y = y;
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}
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}
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/**
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* Iterator for snapshot mode
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*/
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public class SnapshotMapIterator extends MapIterator {
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private ChunkSnapshot snap;
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private int x4, z4;
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public SnapshotMapIterator(int x0, int y0, int z0) {
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super(x0, y0, z0);
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}
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public void initialize(int x0, int y0, int z0) {
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super.initialize(x0, y0, z0);
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this.z = z0;
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try {
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snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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@ -94,22 +43,22 @@ public class MapChunkCache {
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x4 = x0 & 0xF;
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z4 = z0 & 0xF;
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}
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public int getBlockTypeID() {
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public final int getBlockTypeID() {
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return snap.getBlockTypeId(x4, y, z4);
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}
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public int getBlockData() {
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public final int getBlockData() {
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return snap.getBlockData(x4, y, z4);
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}
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public int getHighestBlockYAt() {
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public final int getHighestBlockYAt() {
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return snap.getHighestBlockYAt(x4, z4);
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}
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public int getBlockSkyLight() {
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public final int getBlockSkyLight() {
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return snap.getBlockSkyLight(x4, y, z4);
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}
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public int getBlockEmittedLight() {
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public final int getBlockEmittedLight() {
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return snap.getBlockEmittedLight(x4, y, z4);
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}
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public void incrementX() {
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public final void incrementX() {
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x++; x4 = x & 0xF;
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if(x4 == 0) { /* Next chunk? */
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try {
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@ -119,7 +68,7 @@ public class MapChunkCache {
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}
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}
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}
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public void decrementX() {
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public final void decrementX() {
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x--; x4 = x & 0xF;
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if(x4 == 15) { /* Next chunk? */
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try {
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@ -129,13 +78,13 @@ public class MapChunkCache {
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}
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}
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}
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public void incrementY() {
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public final void incrementY() {
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y++;
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}
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public void decrementY() {
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public final void decrementY() {
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y--;
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}
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public void incrementZ() {
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public final void incrementZ() {
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z++; z4 = z & 0xF;
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if(z4 == 0) { /* Next chunk? */
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try {
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@ -145,7 +94,7 @@ public class MapChunkCache {
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}
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}
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}
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public void decrementZ() {
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public final void decrementZ() {
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z--; z4 = z & 0xF;
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if(z4 == 15) { /* Next chunk? */
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try {
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@ -155,7 +104,11 @@ public class MapChunkCache {
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}
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}
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}
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}
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public final void setY(int y) {
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this.y = y;
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}
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}
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/**
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* Chunk cache for representing unloaded chunk
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*/
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@ -226,13 +179,13 @@ public class MapChunkCache {
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initialized = true;
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if(gethandle != null)
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Log.info("Chunk snapshot support enabled");
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else
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Log.info("Chunk snapshot support disabled");
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else {
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Log.severe("ERROR: Chunk snapshot support not found - rendering not functiona!l");
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return;
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}
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}
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if(gethandle != null) { /* We can use caching */
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snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
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}
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if(snaparray != null) {
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snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
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if(gethandle != null) {
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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@ -265,19 +218,11 @@ public class MapChunkCache {
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w.unloadChunk(chunk.x, chunk.z, false, false);
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}
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}
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for(int i = 0; i < snaparray.length; i++) {
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if(snaparray[i] == null)
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snaparray[i] = EMPTY;
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}
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}
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else { /* Else, load and keep them loaded for now */
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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if ((!wasLoaded) && didload)
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loadedChunks.add(chunk);
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}
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/* Fill missing chunks with empty dummy chunk */
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for(int i = 0; i < snaparray.length; i++) {
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if(snaparray[i] == null)
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snaparray[i] = EMPTY;
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}
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}
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/**
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@ -288,91 +233,46 @@ public class MapChunkCache {
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for(int i = 0; i < snaparray.length; i++) {
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snaparray[i] = null;
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}
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}
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else {
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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Chunk cc = w.getChunkAt(c.x, c.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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* because isChunkInUse defined "in use" as being within 256 blocks of a player,
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* while the actual in-use chunk area for a player where the chunks are managed
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* by the MC base server is 21x21 (or about a 160 block radius) */
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w.unloadChunk(c.x, c.z, false, false);
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}
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snaparray = null;
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}
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}
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/**
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* Get block ID at coordinates
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*/
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public int getBlockTypeID(int x, int y, int z) {
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if(snaparray != null) {
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
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}
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else {
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return w.getBlockTypeIdAt(x, y, z);
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}
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
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}
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/**
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* Get block data at coordiates
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*/
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public byte getBlockData(int x, int y, int z) {
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if(snaparray != null) {
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
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}
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else {
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return w.getBlockAt(x, y, z).getData();
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}
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
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}
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/* Get highest block Y
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*
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*/
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public int getHighestBlockYAt(int x, int z) {
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if(snaparray != null) {
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
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}
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else {
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return w.getHighestBlockYAt(x, z);
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}
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
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}
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/* Get sky light level
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*/
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public int getBlockSkyLight(int x, int y, int z) {
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if(snaparray != null) {
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
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}
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else {
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return 15;
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}
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
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}
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/* Get emitted light level
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*/
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public int getBlockEmittedLight(int x, int y, int z) {
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if(snaparray != null) {
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
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}
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else {
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return 0;
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}
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ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
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}
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/**
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* Get cache iterator
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*/
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public MapIterator getIterator(int x, int y, int z) {
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if(snaparray != null)
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return new SnapshotMapIterator(x, y, z);
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else
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return new MapIterator(x, y, z);
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return new MapIterator(x, y, z);
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}
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}
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