Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)

This commit is contained in:
Mike Primm 2011-12-15 00:33:40 +08:00 committed by mikeprimm
parent c28fbf66f0
commit 9df6ae7a19
3 changed files with 18 additions and 4 deletions

View file

@ -50,6 +50,7 @@ public class MapManager {
private int progressinterval = 100;
private boolean saverestorepending = true;
private boolean hideores = false;
private boolean usenormalpriority = false;
private boolean pauseupdaterenders = false;
private boolean pausefullrenders = false;
@ -117,7 +118,8 @@ public class MapManager {
public Thread newThread(Runnable r) {
Thread t = new Thread(r);
t.setDaemon(true);
t.setPriority(Thread.MIN_PRIORITY);
if(!mapman.usenormalpriority)
t.setPriority(Thread.MIN_PRIORITY);
t.setName("Dynmap Render Thread");
return t;
}
@ -658,6 +660,9 @@ public class MapManager {
/* Get block hiding data, if any */
hideores = configuration.getBoolean("hideores", false);
/* See what priority to use */
usenormalpriority = configuration.getBoolean("usenormalthreadpriority", false);
/* Clear color scheme */
ColorScheme.reset();
@ -684,7 +689,8 @@ public class MapManager {
(int) (configuration.getDouble("renderinterval", 0.5) * 1000),
configuration.getInteger("renderacceleratethreshold", 30),
(int)(configuration.getDouble("renderaccelerateinterval", 0.2) * 1000),
configuration.getInteger("tiles-rendered-at-once", (Runtime.getRuntime().availableProcessors()+1)/2));
configuration.getInteger("tiles-rendered-at-once", (Runtime.getRuntime().availableProcessors()+1)/2),
usenormalpriority);
/* On dedicated thread, so default to no delays */
timeslice_int = (long)(configuration.getDouble("timesliceinterval", 0.0) * 1000);