Add 'usenormalthreadpriority' setting (makes renders on Windows use normal priority)
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c28fbf66f0
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9df6ae7a19
3 changed files with 18 additions and 4 deletions
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@ -50,6 +50,7 @@ public class MapManager {
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private int progressinterval = 100;
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private boolean saverestorepending = true;
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private boolean hideores = false;
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private boolean usenormalpriority = false;
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private boolean pauseupdaterenders = false;
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private boolean pausefullrenders = false;
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@ -117,7 +118,8 @@ public class MapManager {
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public Thread newThread(Runnable r) {
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Thread t = new Thread(r);
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t.setDaemon(true);
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t.setPriority(Thread.MIN_PRIORITY);
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if(!mapman.usenormalpriority)
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t.setPriority(Thread.MIN_PRIORITY);
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t.setName("Dynmap Render Thread");
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return t;
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}
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@ -658,6 +660,9 @@ public class MapManager {
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/* Get block hiding data, if any */
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hideores = configuration.getBoolean("hideores", false);
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/* See what priority to use */
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usenormalpriority = configuration.getBoolean("usenormalthreadpriority", false);
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/* Clear color scheme */
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ColorScheme.reset();
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@ -684,7 +689,8 @@ public class MapManager {
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(int) (configuration.getDouble("renderinterval", 0.5) * 1000),
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configuration.getInteger("renderacceleratethreshold", 30),
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(int)(configuration.getDouble("renderaccelerateinterval", 0.2) * 1000),
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configuration.getInteger("tiles-rendered-at-once", (Runtime.getRuntime().availableProcessors()+1)/2));
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configuration.getInteger("tiles-rendered-at-once", (Runtime.getRuntime().availableProcessors()+1)/2),
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usenormalpriority);
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/* On dedicated thread, so default to no delays */
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timeslice_int = (long)(configuration.getDouble("timesliceinterval", 0.0) * 1000);
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