From 9fae2440b8ac9e3f37fe63e1742a068d3ce97e0f Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Tue, 20 Sep 2011 13:28:23 +0800 Subject: [PATCH] Fix for chunk level tile invalidate (jagged map edge on HD chunk generate) --- src/main/java/org/dynmap/hdmap/IsoHDPerspective.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java b/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java index 8a7c38ed..b8e24e50 100644 --- a/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java +++ b/src/main/java/org/dynmap/hdmap/IsoHDPerspective.java @@ -847,7 +847,7 @@ public class IsoHDPerspective implements HDPerspective { } /* Now, add the tiles for the ranges - not perfect, but it works (some extra tiles on corners possible) */ for(int i = mintilex; i <= maxtilex; i++) { - for(int j = mintiley; j <= maxtiley; j++) { + for(int j = mintiley-1; j <= maxtiley; j++) { /* Extra 1 - TODO: figure out why needed... */ addTile(tiles, world, i, j); } }