Split lighting and shading - add lightings.txt

This commit is contained in:
Mike Primm 2011-07-09 01:26:47 -05:00
parent 69baafe597
commit a3c00a1026
14 changed files with 387 additions and 151 deletions

View file

@ -1,7 +1,6 @@
package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import java.util.HashSet;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ColorScheme;
@ -14,12 +13,6 @@ public class DefaultHDShader implements HDShader {
private String name;
protected ColorScheme colorScheme;
protected HashSet<Integer> highlightBlocks = new HashSet<Integer>();
protected Color highlightColor = new Color(255, 0, 0);
protected int shadowscale[]; /* index=skylight level, value = 256 * scaling value */
protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
protected boolean transparency; /* Is transparency support active? */
public enum BiomeColorOption {
NONE, BIOME, TEMPERATURE, RAINFALL
@ -28,30 +21,7 @@ public class DefaultHDShader implements HDShader {
public DefaultHDShader(ConfigurationNode configuration) {
name = (String) configuration.get("name");
double shadowweight = configuration.getDouble("shadowstrength", 0.0);
if(shadowweight > 0.0) {
shadowscale = new int[16];
shadowscale[15] = 256;
/* Normal brightness weight in MC is a 20% relative dropoff per step */
for(int i = 14; i >= 0; i--) {
double v = shadowscale[i+1] * (1.0 - (0.2 * shadowweight));
shadowscale[i] = (int)v;
if(shadowscale[i] > 256) shadowscale[i] = 256;
if(shadowscale[i] < 0) shadowscale[i] = 0;
}
}
int v = configuration.getInteger("ambientlight", -1);
if(v >= 0) {
lightscale = new int[16];
for(int i = 0; i < 16; i++) {
if(i < (15-v))
lightscale[i] = 0;
else
lightscale[i] = i - (15-v);
}
}
colorScheme = ColorScheme.getScheme(configuration.getString("colorscheme", "default"));
night_and_day = configuration.getBoolean("night-and-day", false);
transparency = configuration.getBoolean("transparency", true); /* Default on */
String biomeopt = configuration.getString("biomecolored", "none");
if(biomeopt.equals("biome")) {
@ -68,30 +38,60 @@ public class DefaultHDShader implements HDShader {
}
}
public boolean isBiomeDataNeeded() { return biomecolored == BiomeColorOption.BIOME; }
public boolean isRawBiomeDataNeeded() { return (biomecolored == BiomeColorOption.RAINFALL) || (biomecolored == BiomeColorOption.TEMPERATURE); };
public boolean isNightAndDayEnabled() { return night_and_day; }
public boolean isSkyLightLevelNeeded() { return (lightscale != null); }
public boolean isEmittedLightLevelNeeded() { return (shadowscale != null); }
public boolean isHightestBlockYDataNeeded() { return false; }
public boolean isBlockTypeDataNeeded() { return true; }
public String getName() { return name; }
@Override
public boolean isBiomeDataNeeded() {
return biomecolored == BiomeColorOption.BIOME;
}
private class OurRendererState implements HDShaderState {
private Color color = new Color();
private Color daycolor;
@Override
public boolean isRawBiomeDataNeeded() {
return (biomecolored == BiomeColorOption.RAINFALL) || (biomecolored == BiomeColorOption.TEMPERATURE);
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color[];
protected MapIterator mapiter;
protected HDMap map;
private Color tmpcolor = new Color();
private Color tmpdaycolor = new Color();
private Color tmpcolor[];
private int pixelodd;
private HDLighting lighting;
private OurRendererState(MapIterator mapiter, HDMap map) {
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
if(night_and_day) {
daycolor = new Color();
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
}
/**
@ -107,13 +107,18 @@ public class DefaultHDShader implements HDShader {
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
color.setTransparent();
if(daycolor != null)
daycolor.setTransparent();
for(Color c: color)
c.setTransparent();
pixelodd = (ps.getPixelX() & 0x3) + (ps.getPixelY()<<1);
}
@ -129,6 +134,7 @@ public class DefaultHDShader implements HDShader {
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int i;
int blocktype = ps.getBlockTypeID();
if(blocktype == 0)
return false;
@ -140,75 +146,44 @@ public class DefaultHDShader implements HDShader {
switch(ps.getLastBlockStep()) {
case X_PLUS:
case X_MINUS:
seq = 1;
seq = 0;
break;
case Z_PLUS:
case Z_MINUS:
seq = 3;
seq = 2;
break;
default:
if(((pixelodd + mapiter.getY()) & 0x03) == 0)
seq = 2;
seq = 3;
else
seq = 0;
seq = 1;
break;
}
Color c = colors[seq];
if (c.getAlpha() > 0) {
/* Handle light level, if needed */
int lightlevel = 15, lightlevel_day = 15;
if(shadowscale != null) {
lightlevel = lightlevel_day = ps.getSkyLightLevel();
if(lightscale != null)
lightlevel = lightscale[lightlevel];
if((lightlevel < 15) || (lightlevel_day < 15)) {
int emitted = ps.getEmittedLightLevel();
lightlevel = Math.max(emitted, lightlevel);
lightlevel_day = Math.max(emitted, lightlevel_day);
}
}
/* Figure out our color, with lighting if needed */
tmpcolor.setColor(c);
if(lightlevel < 15) {
shadowColor(tmpcolor, lightlevel);
}
if(daycolor != null) {
if(lightlevel_day == lightlevel) {
tmpdaycolor.setColor(tmpcolor);
}
else {
tmpdaycolor.setColor(c);
if(lightlevel_day < 15) {
shadowColor(tmpdaycolor, lightlevel_day);
}
}
}
lighting.applyLighting(ps, this, c, tmpcolor);
/* Blend color with accumulated color (weighted by alpha) */
if(!transparency) { /* No transparency support */
color.setARGB(tmpcolor.getARGB() | 0xFF000000);
if(daycolor != null)
daycolor.setARGB(tmpdaycolor.getARGB() | 0xFF000000);
for(i = 0; i < color.length; i++)
color[i].setARGB(tmpcolor[i].getARGB() | 0xFF000000);
return true; /* We're done */
}
/* If no previous color contribution, use new color */
else if(color.isTransparent()) {
color.setColor(tmpcolor);
if(daycolor != null)
daycolor.setColor(tmpdaycolor);
return (color.getAlpha() == 255);
else if(color[0].isTransparent()) {
for(i = 0; i < color.length; i++)
color[i].setColor(tmpcolor[i]);
return (color[0].getAlpha() == 255);
}
/* Else, blend and generate new alpha */
else {
int alpha = color.getAlpha();
int alpha2 = tmpcolor.getAlpha() * (255-alpha) / 255;
int alpha = color[0].getAlpha();
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
int talpha = alpha + alpha2;
color.setRGBA((tmpcolor.getRed()*alpha2 + color.getRed()*alpha) / talpha,
(tmpcolor.getGreen()*alpha2 + color.getGreen()*alpha) / talpha,
(tmpcolor.getBlue()*alpha2 + color.getBlue()*alpha) / talpha, talpha);
if(daycolor != null)
daycolor.setRGBA((tmpdaycolor.getRed()*alpha2 + daycolor.getRed()*alpha) / talpha,
(tmpdaycolor.getGreen()*alpha2 + daycolor.getGreen()*alpha) / talpha,
(tmpdaycolor.getBlue()*alpha2 + daycolor.getBlue()*alpha) / talpha, talpha);
for(i = 0; i < color.length; i++)
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
return (talpha >= 254); /* If only one short, no meaningful contribution left */
}
}
@ -226,27 +201,17 @@ public class DefaultHDShader implements HDShader {
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
if(index == 0)
c.setColor(color);
else if((index == 1) && (daycolor != null))
c.setColor(daycolor);
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
private final void shadowColor(Color c, int lightlevel) {
int scale = shadowscale[lightlevel];
if(scale < 256)
c.setRGBA((c.getRed() * scale) >> 8, (c.getGreen() * scale) >> 8,
(c.getBlue() * scale) >> 8, c.getAlpha());
}
}
private class OurBiomeRendererState extends OurRendererState {
private OurBiomeRendererState(MapIterator mapiter, HDMap map) {
private class OurBiomeShaderState extends OurShaderState {
private OurBiomeShaderState(MapIterator mapiter, HDMap map) {
super(mapiter, map);
}
protected Color[] getBlockColors(int blocktype, int blockdata) {
@ -257,8 +222,8 @@ public class DefaultHDShader implements HDShader {
}
}
private class OurBiomeRainfallRendererState extends OurRendererState {
private OurBiomeRainfallRendererState(MapIterator mapiter, HDMap map) {
private class OurBiomeRainfallShaderState extends OurShaderState {
private OurBiomeRainfallShaderState(MapIterator mapiter, HDMap map) {
super(mapiter, map);
}
protected Color[] getBlockColors(int blocktype, int blockdata) {
@ -266,8 +231,8 @@ public class DefaultHDShader implements HDShader {
}
}
private class OurBiomeTempRendererState extends OurRendererState {
private OurBiomeTempRendererState(MapIterator mapiter, HDMap map) {
private class OurBiomeTempShaderState extends OurShaderState {
private OurBiomeTempShaderState(MapIterator mapiter, HDMap map) {
super(mapiter, map);
}
protected Color[] getBlockColors(int blocktype, int blockdata) {
@ -284,13 +249,13 @@ public class DefaultHDShader implements HDShader {
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
switch(biomecolored) {
case NONE:
return new OurRendererState(mapiter, map);
return new OurShaderState(mapiter, map);
case BIOME:
return new OurBiomeRendererState(mapiter, map);
return new OurBiomeShaderState(mapiter, map);
case RAINFALL:
return new OurBiomeRainfallRendererState(mapiter, map);
return new OurBiomeRainfallShaderState(mapiter, map);
case TEMPERATURE:
return new OurBiomeTempRendererState(mapiter, map);
return new OurBiomeTempShaderState(mapiter, map);
}
return null;
}
@ -298,6 +263,5 @@ public class DefaultHDShader implements HDShader {
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
s(mapObject, "nightandday", night_and_day);
}
}