Add night view via ambientlight setting on Flat and Surface maps, add
night-and-day setting to generate both night (default) and day (prefix+'_day') versions of tiles, and add transparency to generated PNG files
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15 changed files with 645 additions and 171 deletions
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@ -125,6 +125,9 @@ templates:
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title: "Flat"
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prefix: flat
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colorscheme: default
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# To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -135,6 +138,8 @@ templates:
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colorscheme: default
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# Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -181,6 +186,14 @@ worlds:
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# title: "World"
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# Use 'enabled: false' to disable a certain world.
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# enabled: false
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# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
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# fullrenderlocations:
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# - x: 10000
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# y: 64
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# z: 20000
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# - x: -15000
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# y: 64
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# z: -5000
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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@ -194,6 +207,9 @@ worlds:
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# title: "Flat"
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# prefix: flat
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# colorscheme: default
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # shadowstrength: 1.0
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# # ambientlight: 4
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -204,6 +220,8 @@ worlds:
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# colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# # shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # ambientlight: 4
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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