Add vlowres HD as default template set
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12 changed files with 264 additions and 8 deletions
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 1
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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40
src/main/resources/templates/nether-vlowres.txt
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40
src/main/resources/templates/nether-vlowres.txt
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@ -0,0 +1,40 @@
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version: 0.24
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#
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# Default template for "Nether" environment worlds (deftemplatesuffix="vlowres")
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# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
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#
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# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-vlowres.txt' if you wish to customize it
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#
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templates:
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# Nether world template (HDMap vlowres)
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nether-vlowres:
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enabled: true
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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# x: 0
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# y: 64
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# z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_vlowres
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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prefix: nt
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perspective: iso_SE_60_vlowres
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shader: stdtexture
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lighting: nethershadows
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: shadows
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mapzoomin: 1
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- class: org.dynmap.hdmap.HDMap
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name: surface
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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45
src/main/resources/templates/normal-vlowres.txt
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45
src/main/resources/templates/normal-vlowres.txt
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@ -0,0 +1,45 @@
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version: 0.24
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#
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# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
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# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
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#
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# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
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#
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templates:
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# Template for normal world (HDMap vlowres)
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normal-vlowres:
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enabled: true
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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# x: 0
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# y: 64
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# z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_vlowres
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shader: stdtexture
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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prefix: t
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perspective: iso_SE_60_vlowres
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shader: stdtexture
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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prefix: ct
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perspective: iso_SE_60_vlowres
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shader: cave
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: shadows
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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@ -22,7 +22,7 @@ templates:
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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lighting: shadows
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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45
src/main/resources/templates/skylands-vlowres.txt
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45
src/main/resources/templates/skylands-vlowres.txt
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@ -0,0 +1,45 @@
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version: 0.24
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#
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# Default template for "Skylands" environment worlds (deftemplatesuffix="vlowres")
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# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
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#
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# This file MAY need to be replaced during an upgrade - rename file to 'custom-skylands-vlowres.txt' if you wish to customize it
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#
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templates:
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# Skylands world template (HDMap vlowres)
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skylands-vlowres:
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enabled: true
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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# x: 0
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# y: 64
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# z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_vlowres
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shader: stdtexture
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lighting: shadows
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: skylands
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title: "Surface"
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prefix: st
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perspective: iso_SE_60_vlowres
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shader: stdtexture
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lighting: shadows
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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