Add vlowres HD as default template set

This commit is contained in:
Mike Primm 2011-11-06 06:12:11 +08:00 committed by mikeprimm
parent 34fbe34ce6
commit ab963fca70
12 changed files with 264 additions and 8 deletions

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 1

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2

View file

@ -0,0 +1,40 @@
version: 0.24
#
# Default template for "Nether" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-vlowres.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap vlowres)
nether-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: shadows
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: surface

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap

View file

@ -0,0 +1,45 @@
version: 0.24
#
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_vlowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: shadows
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night

View file

@ -22,7 +22,7 @@ templates:
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: default
lighting: shadows
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night

View file

@ -0,0 +1,45 @@
version: 0.24
#
# Default template for "Skylands" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-skylands-vlowres.txt' if you wish to customize it
#
templates:
# Skylands world template (HDMap vlowres)
skylands-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: skylands
title: "Surface"
prefix: st
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: shadows
# Background color for map during the day
backgroundday: "#153E7E"
# Background color for map during the night
backgroundnight: "#000000"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2