docs: rewrite README for public release + add Apache-2.0 LICENSE
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LICENSE
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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125
README.md
125
README.md
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# Dynmap — NeoForge 1.21.1 Port
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# Dynmap — NeoForge 1.21.1
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Port of [Dynmap](https://github.com/webbukkit/dynmap) to **NeoForge 21.1.219 / Minecraft 1.21.1**.
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A [NeoForge](https://neoforged.net/) port of [Dynmap](https://github.com/webbukkit/dynmap),
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the dynamic web-map mod for Minecraft servers. Dynmap renders your worlds as a live,
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Google-Maps-style view that anyone can open in a browser — no Minecraft client required —
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with real-time player positions, markers, and multiple render perspectives.
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This standalone build is used for deployment on an ATM10 server. The goal is to eventually submit this as a PR back to the upstream `webbukkit/dynmap` repository.
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This branch targets **NeoForge 21.1.219 / Minecraft 1.21.1**. It is a fork of upstream
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Dynmap's `neoforge` module, updated for the 1.21.1 API. It has been run on both vanilla
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NeoForge and large modpacks (e.g. All the Mods 10, ~445 mods).
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- **Upstream:** https://github.com/webbukkit/dynmap (branch: `neoforge`)
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- **Fork (for PR):** https://github.com/your-fork/dynmap
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- **Git host (this repo):** `Sulkta/dynmap-neoforge`, branch `neoforge-1.21.1`
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## Features
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---
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- Live, browser-based map of every loaded world — served by a built-in web server (default port `8123`).
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- Multiple render styles (top-down flat, isometric "HD" perspective, cave/biome maps).
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- Real-time player tracking, chat balloons, and a marker/area API for other mods and plugins.
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- Flat-file or SQL (MySQL / MariaDB / PostgreSQL / SQLite) tile storage.
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- Self-contained: `DynmapCore` is bundled into the mod jar, so there are no extra runtime dependencies.
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## Requirements
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- A NeoForge **1.21.1** (21.1.x) server.
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- **JDK 21** to build from source.
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## Building
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Requires Java 21 and Docker (build container: `dynmap-build`).
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The build uses the Gradle wrapper, so no local Gradle install is needed:
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```bash
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# Inside build container
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cd /workspace
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./gradlew shadowJar --no-daemon
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./gradlew shadowJar
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```
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Output: `build/libs/Dynmap-neoforge-1.21.1-3.7-SNAPSHOT-Dev-all.jar`
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The output fat jar is written to:
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### Memory notes
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- Gradle daemon heap: capped at `-Xmx2g` (see `gradle.properties`)
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- forked javac: capped at `-Xmx3g` (see `build.gradle`)
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- Without these caps, JVM defaults to 25% of host RAM — causes OOM on high-RAM hosts
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---
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## Changes from upstream `neoforge-1.20.6`
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See [CHANGES.md](./CHANGES.md) for the full changelog.
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---
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## Test status
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| Environment | Result |
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|---|---|
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| Vanilla NeoForge 1.21.1 (clean server) | ✅ Passes |
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| ATM10 5.5 (445 mods, NeoForge 21.1.219) | ✅ Passes |
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---
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## Deployment
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Copy the fat jar into the server's `mods/` directory. Remove any old `Dynmap*.jar` first.
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```bash
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docker cp build/libs/Dynmap-neoforge-1.21.1-3.7-SNAPSHOT-Dev-all.jar <container>:/data/mods/
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```
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build/libs/Dynmap-neoforge-1.21.1-3.7-SNAPSHOT-Dev-all.jar
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```
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> **Note:** Always remove old jars before copying a new one. The container data volume may retain old versions.
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`shadowJar` bundles `DynmapCore` into the jar; build the plain `jar` task only if you are
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supplying `DynmapCore` separately.
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---
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## Installing
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## Containers (internal, self-hosted)
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1. Stop your server.
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2. Remove any existing `Dynmap*.jar` from the server's `mods/` directory.
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3. Copy the freshly built fat jar into `mods/`.
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4. Start the server. On first run Dynmap creates its config under
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`<server>/dynmap/` and begins rendering.
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| Container | Purpose | Ports |
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|---|---|---|
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| `dynmap-build` | Gradle build environment | — |
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| `vanilla-test` | Vanilla NeoForge 1.21.1 test server | 25566 (MC), 8124 (web) |
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| `modpack-test` | ATM10 5.5 test server, 445 mods | — |
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| `production` (prod) | **Production ATM10 — DO NOT TOUCH** | — |
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## Using the map
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---
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Once the server is up, open the web map in any browser:
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## PR Plan
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```
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http://<server-address>:8123/
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```
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Once ATM10 testing is confirmed:
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1. Mirror all changes to upstream tree (`upstream/neoforge-1.21.1/`)
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2. Push to `your-fork/dynmap` fork on GitHub
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3. Open PR: `your-fork/dynmap:neoforge-1.21.1` → `webbukkit/dynmap:neoforge`
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The bind address and port are configurable in `dynmap/configuration.txt`
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(`webserver-bindaddress`, `webserver-port`). See the
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[upstream Dynmap documentation](https://github.com/webbukkit/dynmap/wiki) for the full
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set of configuration, render, and storage options — they apply unchanged to this port.
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PR description draft is in [DYNMAP.md](https://github.com/your-fork/dynmap).
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## Compatibility notes
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This port includes fixes specific to running under 1.21.1 and large modpacks — most
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notably a work-around for a block-state cache deadlock that can occur with ModernFix +
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FerriteCore during world load. The full, dated list of changes relative to the upstream
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`neoforge-1.20.6` baseline is in [CHANGES.md](./CHANGES.md).
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## Relationship to upstream
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This is a community fork that exists to track the NeoForge 1.21.1 target ahead of an
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upstream release. The long-term goal is to fold these changes back into
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[webbukkit/dynmap](https://github.com/webbukkit/dynmap). If you want the canonical,
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multi-platform Dynmap (Spigot/Paper, Forge, Fabric, and older NeoForge versions), use
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upstream.
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## Contributing
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Issues and pull requests are welcome. To keep merges back to upstream clean, please:
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- Match the surrounding code style; avoid cosmetic-only refactors in functional PRs.
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- Build and run a server with your change before submitting (`./gradlew shadowJar`, then load the jar).
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- Describe what you changed and why, and note the Minecraft / NeoForge versions you tested against.
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## License
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Licensed under the Apache License 2.0 — see [LICENSE](./LICENSE). Dynmap is a trademark of
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its respective owners; this fork is not affiliated with or endorsed by the upstream
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maintainers.
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|
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