Add support for ChunkSnapshot API (CB860), maintain legacy support too

This commit is contained in:
Mike Primm 2011-06-15 01:27:59 -05:00
parent dc74901638
commit b1d1075dfe
15 changed files with 478 additions and 72 deletions

View file

@ -0,0 +1,285 @@
package org.dynmap.utils;
import java.lang.reflect.Method;
import java.util.LinkedList;
import org.bukkit.World;
import org.bukkit.Chunk;
import org.bukkit.block.Biome;
import org.bukkit.entity.Entity;
import org.bukkit.ChunkSnapshot;
import org.dynmap.DynmapChunk;
import org.dynmap.Log;
/**
* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
*/
public class NewMapChunkCache implements MapChunkCache {
private World w;
private static Method poppreservedchunk = null;
private int x_min, x_max, z_min, z_max;
private int x_dim;
private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
/**
* Iterator for traversing map chunk cache (base is for non-snapshot)
*/
public class OurMapIterator implements MapIterator {
private int x, y, z;
private ChunkSnapshot snap;
OurMapIterator(int x0, int y0, int z0) {
initialize(x0, y0, z0);
}
public final void initialize(int x0, int y0, int z0) {
this.x = x0;
this.y = y0;
this.z = z0;
try {
snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
} catch (ArrayIndexOutOfBoundsException aioobx) {
snap = EMPTY;
}
}
public final int getBlockTypeID() {
return snap.getBlockTypeId(x & 0xF, y, z & 0xF);
}
public final int getBlockData() {
return snap.getBlockData(x & 0xF, y, z & 0xF);
}
public final int getHighestBlockYAt() {
return snap.getHighestBlockYAt(x & 0xF, z & 0xF);
}
public final int getBlockSkyLight() {
return snap.getBlockSkyLight(x & 0xF, y, z & 0xF);
}
public final int getBlockEmittedLight() {
return snap.getBlockEmittedLight(x & 0xF, y, z & 0xF);
}
public final void incrementX() {
x++;
if((x & 0xF) == 0) { /* Next chunk? */
try {
snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
} catch (ArrayIndexOutOfBoundsException aioobx) {
snap = EMPTY;
}
}
}
public final void decrementX() {
x--;
if((x & 0xF) == 15) { /* Next chunk? */
try {
snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
} catch (ArrayIndexOutOfBoundsException aioobx) {
snap = EMPTY;
}
}
}
public final void incrementY() {
y++;
}
public final void decrementY() {
y--;
}
public final void incrementZ() {
z++;
if((z & 0xF) == 0) { /* Next chunk? */
try {
snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
} catch (ArrayIndexOutOfBoundsException aioobx) {
snap = EMPTY;
}
}
}
public final void decrementZ() {
z--;
if((z & 0xF) == 15) { /* Next chunk? */
try {
snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
} catch (ArrayIndexOutOfBoundsException aioobx) {
snap = EMPTY;
}
}
}
public final void setY(int y) {
this.y = y;
}
public final int getY() {
return y;
}
}
/**
* Chunk cache for representing unloaded chunk
*/
private static class EmptyChunk implements ChunkSnapshot {
/* Need these for interface, but not used */
public int getX() { return 0; }
public int getZ() { return 0; }
public String getWorldName() { return ""; }
public Biome getBiome(int x, int z) { return null; }
public double getRawBiomeTemperature(int x, int z) { return 0.0; }
public double getRawBiomeRainfall(int x, int z) { return 0.0; }
public long getCaptureFullTime() { return 0; }
public final int getBlockTypeId(int x, int y, int z) {
return 0;
}
public final int getBlockData(int x, int y, int z) {
return 0;
}
public final int getBlockSkyLight(int x, int y, int z) {
return 15;
}
public final int getBlockEmittedLight(int x, int y, int z) {
return 0;
}
public final int getHighestBlockYAt(int x, int z) {
return 1;
}
}
private static final EmptyChunk EMPTY = new EmptyChunk();
/**
* Construct empty cache
*/
public NewMapChunkCache() {
}
/**
* Create chunk cache container
* @param w - world
* @param x_min - minimum chunk x coordinate
* @param z_min - minimum chunk z coordinate
* @param x_max - maximum chunk x coordinate
* @param z_max - maximum chunk z coordinate
*/
@SuppressWarnings({ "unchecked", "rawtypes" })
public void loadChunks(World w, DynmapChunk[] chunks) {
if(poppreservedchunk == null) {
/* Get CraftWorld.popPreservedChunk(x,z) - reduces memory bloat from map traversals (optional) */
try {
Class c = Class.forName("org.bukkit.craftbukkit.CraftWorld");
poppreservedchunk = c.getDeclaredMethod("popPreservedChunk", new Class[] { int.class, int.class });
} catch (ClassNotFoundException cnfx) {
} catch (NoSuchMethodException nsmx) {
}
}
/* Compute range */
if(chunks.length == 0) {
this.x_min = 0;
this.x_max = 0;
this.z_min = 0;
this.z_max = 0;
x_dim = 1;
}
else {
x_min = x_max = chunks[0].x;
z_min = z_max = chunks[0].z;
for(int i = 1; i < chunks.length; i++) {
if(chunks[i].x > x_max)
x_max = chunks[i].x;
if(chunks[i].x < x_min)
x_min = chunks[i].x;
if(chunks[i].z > z_max)
z_max = chunks[i].z;
if(chunks[i].z < z_min)
z_min = chunks[i].z;
}
x_dim = x_max - x_min + 1;
}
this.w = w;
snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
// Load the required chunks.
for (DynmapChunk chunk : chunks) {
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
/* If it did load, make cache of it */
if(didload) {
Chunk c = w.getChunkAt(chunk.x, chunk.z);
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = c.getChunkSnapshot();
}
if ((!wasLoaded) && didload) {
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
* when chunks are unloaded but not saved - removing them seems to do the trick */
Chunk cc = w.getChunkAt(chunk.x, chunk.z);
if(cc != null) {
for(Entity e: cc.getEntities())
e.remove();
}
/* Since we only remember ones we loaded, and we're synchronous, no player has
* moved, so it must be safe (also prevent chunk leak, which appears to happen
* because isChunkInUse defined "in use" as being within 256 blocks of a player,
* while the actual in-use chunk area for a player where the chunks are managed
* by the MC base server is 21x21 (or about a 160 block radius) */
w.unloadChunk(chunk.x, chunk.z, false, false);
/* And pop preserved chunk - this is a bad leak in Bukkit for map traversals like us */
try {
if(poppreservedchunk != null)
poppreservedchunk.invoke(w, chunk.x, chunk.z);
} catch (Exception x) {
Log.severe("Cannot pop preserved chunk - " + x.toString());
}
}
}
/* Fill missing chunks with empty dummy chunk */
for(int i = 0; i < snaparray.length; i++) {
if(snaparray[i] == null)
snaparray[i] = EMPTY;
}
}
/**
* Unload chunks
*/
public void unloadChunks() {
if(snaparray != null) {
for(int i = 0; i < snaparray.length; i++) {
snaparray[i] = null;
}
snaparray = null;
}
}
/**
* Get block ID at coordinates
*/
public int getBlockTypeID(int x, int y, int z) {
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
}
/**
* Get block data at coordiates
*/
public byte getBlockData(int x, int y, int z) {
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
}
/* Get highest block Y
*
*/
public int getHighestBlockYAt(int x, int z) {
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
}
/* Get sky light level
*/
public int getBlockSkyLight(int x, int y, int z) {
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
}
/* Get emitted light level
*/
public int getBlockEmittedLight(int x, int y, int z) {
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
}
/**
* Get cache iterator
*/
public MapIterator getIterator(int x, int y, int z) {
return new OurMapIterator(x, y, z);
}
}