Cleaned up join/quit messages (not being send as chat messages)
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e1e13df4b2
commit
b47bbee4e8
6 changed files with 47 additions and 26 deletions
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@ -12,10 +12,7 @@ componentconstructors['chat'] = function(dynmap, configuration) {
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$(dynmap).bind('worldupdate', function(event, update) {
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swtch(update.type, {
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chat: function() {
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$(dynmap).trigger('chat', [{source: 'player', name: update.playerName, text: update.message}]);
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},
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webchat: function() {
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$(dynmap).trigger('chat', [{source: 'web', name: update.playerName, text: update.message}]);
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$(dynmap).trigger('chat', [{source: update.source, name: update.playerName, text: update.message}]);
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}
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});
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});
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@ -27,6 +27,27 @@ componentconstructors['chatbox'] = function(dynmap, configuration) {
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.appendTo(chat);
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}
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var addrow = function(row) {
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setTimeout(function() { row.remove(); }, (configuration.messagettl * 1000));
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messagelist.append(row);
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messagelist.show();
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messagelist.scrollTop(messagelist.scrollHeight());
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};
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$(dynmap).bind('playerjoin', function(event, playername) {
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addrow($('<div/>')
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.addClass('messagerow')
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.text(dynmap.options.joinmessage.replace('%playername%', playername))
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);
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});
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$(dynmap).bind('playerquit', function(event, playername) {
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addrow($('<div/>')
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.addClass('messagerow')
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.text(dynmap.options.quitmessage.replace('%playername%', playername))
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);
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});
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$(dynmap).bind('chat', function(event, message) {
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var playerName = message.name;
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var messageRow = $('<div/>')
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@ -59,12 +80,6 @@ componentconstructors['chatbox'] = function(dynmap, configuration) {
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.text(message.text);
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messageRow.append(playerIconContainer,playerNameContainer,playerMessageContainer);
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//messageRow.append(playerIconContainer,playerWorldContainer,playerGroupContainer,playerNameContainer,playerMessageContainer);
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setTimeout(function() { messageRow.remove(); }, (configuration.messagettl * 1000));
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messagelist.append(messageRow);
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messagelist.show();
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//var scrollHeight = jQuery(me.messagelist).attr('scrollHeight');
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messagelist.scrollTop(messagelist.scrollHeight());
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addrow(messageRow);
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});
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};
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@ -375,6 +375,12 @@ DynMap.prototype = {
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swtch(update.type, {
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tile: function() {
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me.onTileUpdated(update.name);
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},
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playerjoin: function() {
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$(me).trigger('playerjoin', [ update.playerName ]);
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},
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playerquit: function() {
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$(me).trigger('playerquit', [ update.playerName ]);
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}
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});
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}
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