Support applying background color to JPG tiles (since no transparency)

This commit is contained in:
Mike Primm 2011-08-30 13:02:52 +08:00 committed by mikeprimm
parent f371cff011
commit b9170db1c1
2 changed files with 68 additions and 3 deletions

View file

@ -22,6 +22,7 @@ import org.dynmap.Log;
import org.dynmap.MapManager;
import org.dynmap.MapTile;
import org.dynmap.MapType;
import org.dynmap.MapType.ImageFormat;
import org.dynmap.TileHashManager;
import org.dynmap.debug.Debug;
import org.dynmap.utils.MapIterator.BlockStep;
@ -971,6 +972,9 @@ public class IsoHDPerspective implements HDPerspective {
DynmapBufferedImage dayim[] = new DynmapBufferedImage[numshaders];
int[][] argb_buf = new int[numshaders][];
int[][] day_argb_buf = new int[numshaders][];
boolean isjpg[] = new boolean[numshaders];
int bgday[] = new int[numshaders];
int bgnight[] = new int[numshaders];
for(int i = 0; i < numshaders; i++) {
HDShader shader = shaderstate[i].getShader();
@ -985,6 +989,9 @@ public class IsoHDPerspective implements HDPerspective {
dayim[i] = DynmapBufferedImage.allocateBufferedImage(tileWidth, tileHeight);
day_argb_buf[i] = dayim[i].argb_buf;
}
isjpg[i] = shaderstate[i].getMap().getImageFormat() != ImageFormat.FORMAT_PNG;
bgday[i] = shaderstate[i].getMap().getBackgroundARGBDay();
bgnight[i] = shaderstate[i].getMap().getBackgroundARGBNight();
}
/* Create perspective state object */
@ -996,6 +1003,7 @@ public class IsoHDPerspective implements HDPerspective {
double ybase = tile.ty * tileHeight;
boolean shaderdone[] = new boolean[numshaders];
boolean rendered[] = new boolean[numshaders];
for(int x = 0; x < tileWidth; x++) {
ps.px = x;
for(int y = 0; y < tileHeight; y++) {
@ -1018,10 +1026,20 @@ public class IsoHDPerspective implements HDPerspective {
rendered[i] = true;
}
shaderstate[i].getRayColor(rslt, 0);
argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
if(isjpg[i] && rslt.isTransparent()) {
argb_buf[i][(tileHeight-y-1)*tileWidth + x] = bgnight[i];
}
else {
argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
}
if(day_argb_buf[i] != null) {
shaderstate[i].getRayColor(rslt, 1);
day_argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
if(isjpg[i] && rslt.isTransparent()) {
day_argb_buf[i][(tileHeight-y-1)*tileWidth + x] = bgday[i];
}
else {
day_argb_buf[i][(tileHeight-y-1)*tileWidth + x] = rslt.getARGB();
}
}
}
}