First pass functional texture pack shader :)
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15 changed files with 381 additions and 83 deletions
18
texture.txt
18
texture.txt
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@ -1,13 +1,12 @@
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# Mapping of texture resources to block ID and data values
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# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
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# <index>=0-255 (index of patch in terrain.png), -1=clear, 256=patch(38)+biome tint from grasscolor.png,257=stationary water,258=moving water,
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# 259=stationary lava,260=moving lava,261=patch(52)+biome tint from foliagecolor.png,262=patch(132)+biome tint from foliagecolor.png,
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# 263=patch(
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# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
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# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png
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######
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# Stone
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block:id=1,data=*,allfaces=1
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# Grass
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block:id=2,data=*,allsides=3,top=256,bottom=2
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block:id=2,data=*,allsides=3,top=1000,bottom=2
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# Dirt
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block:id=3,data=*,allfaces=2
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# Cobblestone
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@ -47,11 +46,11 @@ block:id=17,data=1,allsides=116,top=21,bottom=21
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# Wood (birch)
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block:id=17,data=2,allsides=117,top=21,bottom=21
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# Leaves (std)
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block:id=18,data=0,allfaces=261
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block:id=18,data=0,allfaces=2052
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# Leaves (spruce/pine)
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block:id=18,data=1,allfaces=262
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block:id=18,data=1,allfaces=2132
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# Leaves (birch)
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block:id=18,data=2,allfaces=261
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block:id=18,data=2,allfaces=2052
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# Sponge
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block:id=19,data=*,allfaces=48
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# Glass
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@ -70,3 +69,8 @@ block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
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block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
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# Sandstone
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block:id=24,data=*,top=176,bottom=208,allsides=192
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# Snow
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block:id=78,data=*,allfaces=66
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# Ice
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block:id=79,data=*,allfaces=67
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