Add night view via ambientlight setting on Flat and Surface maps, add

night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
This commit is contained in:
Mike Primm 2011-05-27 00:56:56 -05:00
parent 993b26beb4
commit d2c947653d
15 changed files with 645 additions and 171 deletions

View file

@ -0,0 +1,46 @@
package org.dynmap;
/**
* Represents a static, thread-safe snapshot of chunk of blocks
* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
*/
public interface ChunkSnapshot {
/**
* Get block type for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-255
*/
public int getBlockTypeId(int x, int y, int z);
/**
* Get block data for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
public int getBlockData(int x, int y, int z);
/**
* Get sky light level for block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
public int getBlockSkyLight(int x, int y, int z);
/**
* Get light level emitted by block at corresponding coordinate in the chunk
*
* @param x 0-15
* @param y 0-127
* @param z 0-15
* @return 0-15
*/
public int getBlockEmittedLight(int x, int y, int z);
public int getHighestBlockYAt(int x, int z);
}