Add night view via ambientlight setting on Flat and Surface maps, add

night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
This commit is contained in:
Mike Primm 2011-05-27 00:56:56 -05:00
parent 993b26beb4
commit d2c947653d
15 changed files with 645 additions and 171 deletions

View file

@ -31,7 +31,8 @@ public class FlatMap extends MapType {
private String prefix;
private ColorScheme colorScheme;
private int maximumHeight = 127;
private int ambientlight = 15;;
private int shadowscale[] = null;
public FlatMap(ConfigurationNode configuration) {
this.configuration = configuration;
prefix = (String) configuration.get("prefix");
@ -42,6 +43,25 @@ public class FlatMap extends MapType {
if (maximumHeight > 127)
maximumHeight = 127;
}
o = configuration.get("shadowstrength");
if(o != null) {
double shadowweight = Double.parseDouble(String.valueOf(o));
if(shadowweight > 0.0) {
shadowscale = new int[16];
shadowscale[15] = 256;
/* Normal brightness weight in MC is a 20% relative dropoff per step */
for(int i = 14; i >= 0; i--) {
double v = shadowscale[i+1] * (1.0 - (0.2 * shadowweight));
shadowscale[i] = (int)v;
if(shadowscale[i] > 256) shadowscale[i] = 256;
if(shadowscale[i] < 0) shadowscale[i] = 0;
}
}
}
o = configuration.get("ambientlight");
if(o != null) {
ambientlight = Integer.parseInt(String.valueOf(o));
}
}
@Override
@ -88,46 +108,43 @@ public class FlatMap extends MapType {
boolean rendered = false;
BufferedImage im = KzedMap.allocateBufferedImage(t.size, t.size);
WritableRaster raster = im.getRaster();
Color rslt = new Color();
int[] pixel = new int[4];
for (int x = 0; x < t.size; x++)
for (int y = 0; y < t.size; y++) {
int mx = x + t.x * t.size;
int mz = y + t.y * t.size;
int my;
MapChunkCache.MapIterator mapiter = cache.getIterator(t.x * t.size, 127, t.y * t.size);
for (int x = 0; x < t.size; x++) {
mapiter.initialize(t.x * t.size + x, 127, t.y * t.size);
for (int y = 0; y < t.size; y++, mapiter.incrementZ()) {
int blockType;
if(isnether) {
/* Scan until we hit air */
my = 127;
while((blockType = cache.getBlockTypeID(mx, my, mz)) != 0) {
my--;
if(my < 0) { /* Solid - use top */
my = 127;
blockType = cache.getBlockTypeID(mx, my, mz);
while((blockType = mapiter.getBlockTypeID()) != 0) {
mapiter.decrementY();
if(mapiter.y < 0) { /* Solid - use top */
mapiter.setY(127);
blockType = mapiter.getBlockTypeID();
break;
}
}
if(blockType == 0) { /* Hit air - now find non-air */
while((blockType = cache.getBlockTypeID(mx, my, mz)) == 0) {
my--;
if(my < 0) {
my = 0;
while((blockType = mapiter.getBlockTypeID()) == 0) {
mapiter.decrementY();
if(mapiter.y < 0) {
mapiter.setY(0);
break;
}
}
}
}
else {
my = cache.getHighestBlockYAt(mx, mz) - 1;
int my = mapiter.getHighestBlockYAt() - 1;
if(my > maximumHeight) my = maximumHeight;
blockType = cache.getBlockTypeID(mx, my, mz);
mapiter.setY(my);
blockType = mapiter.getBlockTypeID();
}
byte data = 0;
int data = 0;
Color[] colors = colorScheme.colors[blockType];
if(colorScheme.datacolors[blockType] != null) {
data = cache.getBlockData(mx, my, mz);
data = mapiter.getBlockData();
colors = colorScheme.datacolors[blockType][data];
}
if (colors == null)
@ -136,40 +153,52 @@ public class FlatMap extends MapType {
if (c == null)
continue;
boolean below = my < 64;
// Make height range from 0 - 1 (1 - 0 for below and 0 - 1 above)
float height = (below ? 64 - my : my - 64) / 64.0f;
// Defines the 'step' in coloring.
float step = 10 / 128.0f;
// The step applied to height.
float scale = ((int)(height/step))*step;
// Make the smaller values change the color (slightly) more than the higher values.
scale = (float)Math.pow(scale, 1.1f);
// Don't let the color go fully white or fully black.
scale *= 0.8f;
pixel[0] = c.getRed();
pixel[1] = c.getGreen();
pixel[2] = c.getBlue();
if (below) {
pixel[0] -= pixel[0] * scale;
pixel[1] -= pixel[1] * scale;
pixel[2] -= pixel[2] * scale;
} else {
pixel[0] += (255-pixel[0]) * scale;
pixel[1] += (255-pixel[1]) * scale;
pixel[2] += (255-pixel[2]) * scale;
/* If ambient light less than 15, do scaling */
if((shadowscale != null) && (ambientlight < 15)) {
if(mapiter.y < 127)
mapiter.incrementY();
int light = Math.max(ambientlight, mapiter.getBlockEmittedLight());
pixel[0] = (pixel[0] * shadowscale[light]) >> 8;
pixel[1] = (pixel[1] * shadowscale[light]) >> 8;
pixel[2] = (pixel[2] * shadowscale[light]) >> 8;
}
else { /* Only do height keying if we're not messing with ambient light */
boolean below = mapiter.y < 64;
raster.setPixel(t.size-y-1, x, pixel);
// Make height range from 0 - 1 (1 - 0 for below and 0 - 1 above)
float height = (below ? 64 - mapiter.y : mapiter.y - 64) / 64.0f;
// Defines the 'step' in coloring.
float step = 10 / 128.0f;
// The step applied to height.
float scale = ((int)(height/step))*step;
// Make the smaller values change the color (slightly) more than the higher values.
scale = (float)Math.pow(scale, 1.1f);
// Don't let the color go fully white or fully black.
scale *= 0.8f;
if (below) {
pixel[0] -= pixel[0] * scale;
pixel[1] -= pixel[1] * scale;
pixel[2] -= pixel[2] * scale;
} else {
pixel[0] += (255-pixel[0]) * scale;
pixel[1] += (255-pixel[1]) * scale;
pixel[2] += (255-pixel[2]) * scale;
}
}
rslt.setRGBA(pixel[0], pixel[1], pixel[2], 255);
im.setRGB(t.size-y-1, x, rslt.getARGB());
rendered = true;
}
}
/* Hand encoding and writing file off to MapManager */
final File fname = outputFile;
final MapTile mtile = tile;
@ -211,6 +240,10 @@ public class FlatMap extends MapType {
public String getFilename() {
return map.prefix + "_" + size + "_" + -(y+1) + "_" + x + ".png";
}
@Override
public String getDayFilename() {
return map.prefix + "_day_" + size + "_" + -(y+1) + "_" + x + ".png";
}
}
@Override