Add night view via ambientlight setting on Flat and Surface maps, add

night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
This commit is contained in:
Mike Primm 2011-05-27 00:56:56 -05:00
parent 993b26beb4
commit d2c947653d
15 changed files with 645 additions and 171 deletions

View file

@ -20,15 +20,15 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
}
@Override
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
MapChunkCache cache) {
protected void scan(World world,int seq, boolean isnether, final Color result, final Color result_day,
MapChunkCache.MapIterator mapiter) {
result.setTransparent();
for (;;) {
if (y < 0) {
if (mapiter.y < 0) {
break;
}
int id = cache.getBlockTypeID(x, y, z);
int id = mapiter.getBlockTypeID();
if(isnether) { /* Make bedrock ceiling into air in nether */
if(id != 0) {
/* Remember first color we see, in case we wind up solid */
@ -40,23 +40,21 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
else
isnether = false;
}
byte data = 0;
int data = 0;
if(colorScheme.datacolors[id] != null) { /* If data colored */
data = cache.getBlockData(x, y, z);
data = mapiter.getBlockData();
}
switch (seq) {
case 0:
x--;
mapiter.decrementX();
break;
case 1:
y--;
case 3:
mapiter.decrementY();
break;
case 2:
z++;
break;
case 3:
y--;
mapiter.incrementZ();
break;
}