Merge pull request #146 from mikeprimm/master
Memory optimization for render
This commit is contained in:
commit
d8458ddcc0
7 changed files with 159 additions and 58 deletions
46
src/main/java/org/dynmap/Color.java
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46
src/main/java/org/dynmap/Color.java
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@ -0,0 +1,46 @@
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package org.dynmap;
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/**
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* Simple replacement for java.awt.Color for dynmap - it's not an invariant, so we don't make millions
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* of them during rendering
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*/
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public class Color {
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/* RGBA value */
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private int val;
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public static final int TRANSPARENT = 0;
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public Color(int red, int green, int blue, int alpha) {
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setRGBA(red, green, blue, alpha);
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}
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public Color(int red, int green, int blue) {
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setRGBA(red, green, blue, 0xFF);
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}
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public Color() {
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setTransparent();
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}
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public final int getRed() {
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return (val >> 24) & 0xFF;
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}
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public final int getGreen() {
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return (val >> 16) & 0xFF;
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}
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public final int getBlue() {
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return (val >> 8) & 0xFF;
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}
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public final int getAlpha() {
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return (val & 0xFF);
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}
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public final boolean isTransparent() {
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return (val == TRANSPARENT);
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}
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public final void setTransparent() {
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val = TRANSPARENT;
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}
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public final void setColor(Color c) {
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val = c.val;
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}
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public final void setRGBA(int red, int green, int blue, int alpha) {
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val = ((red & 0xFF) << 24) | ((green & 0xFF) << 16) | ((blue & 0xFF) << 8) | (alpha & 0xFF);
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}
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}
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@ -1,6 +1,6 @@
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package org.dynmap;
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package org.dynmap;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.io.File;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.io.FileNotFoundException;
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@ -1,6 +1,6 @@
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package org.dynmap.flat;
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package org.dynmap.flat;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.awt.image.WritableRaster;
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import java.awt.image.WritableRaster;
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import java.io.File;
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import java.io.File;
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@ -1,6 +1,6 @@
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package org.dynmap.kzedmap;
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package org.dynmap.kzedmap;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.util.Map;
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import java.util.Map;
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import org.bukkit.World;
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import org.bukkit.World;
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@ -12,12 +12,12 @@ public class CaveTileRenderer extends DefaultTileRenderer {
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}
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}
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@Override
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@Override
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protected Color scan(World world, int x, int y, int z, int seq, boolean isnether) {
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protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
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boolean air = true;
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boolean air = true;
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result.setTransparent();
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for (;;) {
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for (;;) {
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if (y < 0)
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if (y < 0)
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return translucent;
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return;
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int id = world.getBlockTypeIdAt(x, y, z);
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int id = world.getBlockTypeIdAt(x, y, z);
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if(isnether) { /* Make ceiling into air in nether */
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if(isnether) { /* Make ceiling into air in nether */
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@ -93,7 +93,8 @@ public class CaveTileRenderer extends DefaultTileRenderer {
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cg = cg * mult / 256;
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cg = cg * mult / 256;
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cb = cb * mult / 256;
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cb = cb * mult / 256;
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return new Color(cr, cg, cb);
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result.setRGBA(cr, cg, cb, 255);
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return;
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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package org.dynmap.kzedmap;
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package org.dynmap.kzedmap;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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@ -66,23 +66,27 @@ public class DefaultTileRenderer implements MapTileRenderer {
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int x, y;
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int x, y;
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Color c1 = new Color();
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Color c2 = new Color();
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int[] rgb = new int[3];
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/* draw the map */
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/* draw the map */
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for (y = 0; y < KzedMap.tileHeight;) {
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for (y = 0; y < KzedMap.tileHeight;) {
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jx = ix;
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jx = ix;
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jz = iz;
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jz = iz;
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for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
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for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
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Color c1 = scan(world, jx, iy, jz, 0, isnether);
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scan(world, jx, iy, jz, 0, isnether, c1);
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Color c2 = scan(world, jx, iy, jz, 2, isnether);
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scan(world, jx, iy, jz, 2, isnether, c2);
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isempty = isempty && c1 == translucent && c2 == translucent;
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if(c1.isTransparent() == false) {
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r.setPixel(x, y, new int[] {
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rgb[0] = c1.getRed(); rgb[1] = c1.getGreen(); rgb[2] = c1.getBlue();
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c1.getRed(),
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r.setPixel(x, y, rgb);
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c1.getGreen(),
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isempty = false;
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c1.getBlue() });
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}
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r.setPixel(x - 1, y, new int[] {
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if(c2.isTransparent() == false) {
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c2.getRed(),
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rgb[0] = c2.getRed(); rgb[1] = c2.getGreen(); rgb[2] = c2.getBlue();
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c2.getGreen(),
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r.setPixel(x - 1, y, rgb);
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c2.getBlue() });
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isempty = false;
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}
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jx++;
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jx++;
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jz++;
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jz++;
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@ -95,19 +99,21 @@ public class DefaultTileRenderer implements MapTileRenderer {
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jz = iz - 1;
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jz = iz - 1;
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for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
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for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
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Color c1 = scan(world, jx, iy, jz, 2, isnether);
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scan(world, jx, iy, jz, 2, isnether, c1);
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jx++;
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jx++;
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jz++;
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jz++;
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Color c2 = scan(world, jx, iy, jz, 0, isnether);
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scan(world, jx, iy, jz, 0, isnether, c2);
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isempty = isempty && c1 == translucent && c2 == translucent;
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if(c1.isTransparent() == false) {
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r.setPixel(x, y, new int[] {
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rgb[0] = c1.getRed(); rgb[1] = c1.getGreen(); rgb[2] = c1.getBlue();
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c1.getRed(),
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r.setPixel(x, y, rgb);
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c1.getGreen(),
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isempty = false;
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c1.getBlue() });
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}
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r.setPixel(x - 1, y, new int[] {
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if(c2.isTransparent() == false) {
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c2.getRed(),
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rgb[0] = c2.getRed(); rgb[1] = c2.getGreen(); rgb[2] = c2.getBlue();
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c2.getGreen(),
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c2.getBlue() });
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r.setPixel(x - 1, y, rgb);
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isempty = false;
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}
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}
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}
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y++;
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y++;
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@ -205,20 +211,20 @@ public class DefaultTileRenderer implements MapTileRenderer {
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}
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}
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protected Color scan(World world, int x, int y, int z, int seq, boolean isnether) {
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protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
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Color result = translucent;
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result.setTransparent();
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for (;;) {
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for (;;) {
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if (y < 0) {
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if (y < 0) {
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return result;
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return;
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}
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}
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int id = world.getBlockTypeIdAt(x, y, z);
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int id = world.getBlockTypeIdAt(x, y, z);
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byte data = 0;
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byte data = 0;
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if(isnether) { /* Make bedrock ceiling into air in nether */
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if(isnether) { /* Make bedrock ceiling into air in nether */
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if(id != 0) {
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if(id != 0) {
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/* Remember first color we see, in case we wind up solid */
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/* Remember first color we see, in case we wind up solid */
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if(result == translucent)
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if(result.isTransparent())
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if(colorScheme.colors[id] != null)
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if(colorScheme.colors[id] != null)
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result = colorScheme.colors[id][seq];
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result.setColor(colorScheme.colors[id][seq]);
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id = 0;
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id = 0;
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}
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}
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else
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else
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@ -246,7 +252,8 @@ public class DefaultTileRenderer implements MapTileRenderer {
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if (id != 0) {
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if (id != 0) {
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if (highlightBlocks.contains(id)) {
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if (highlightBlocks.contains(id)) {
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return highlightColor;
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result.setColor(highlightColor);
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return;
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}
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}
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Color[] colors;
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Color[] colors;
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if(data != 0)
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if(data != 0)
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@ -259,11 +266,12 @@ public class DefaultTileRenderer implements MapTileRenderer {
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/* we found something that isn't transparent! */
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/* we found something that isn't transparent! */
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if (c.getAlpha() == 255) {
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if (c.getAlpha() == 255) {
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/* it's opaque - the ray ends here */
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/* it's opaque - the ray ends here */
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return c;
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result.setColor(c);
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return;
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}
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}
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/* this block is transparent, so recurse */
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/* this block is transparent, so recurse */
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Color bg = scan(world, x, y, z, seq, isnether);
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scan(world, x, y, z, seq, isnether, result);
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int cr = c.getRed();
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int cr = c.getRed();
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int cg = c.getGreen();
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int cg = c.getGreen();
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@ -273,8 +281,8 @@ public class DefaultTileRenderer implements MapTileRenderer {
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cg *= ca;
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cg *= ca;
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cb *= ca;
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cb *= ca;
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int na = 255 - ca;
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int na = 255 - ca;
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result.setRGBA((result.getRed() * na + cr) >> 8, (result.getGreen() * na + cg) >> 8, (result.getBlue() * na + cb) >> 8, 255);
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return new Color((bg.getRed() * na + cr) >> 8, (bg.getGreen() * na + cg) >> 8, (bg.getBlue() * na + cb) >> 8);
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return;
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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package org.dynmap.kzedmap;
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package org.dynmap.kzedmap;
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import java.awt.Color;
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import org.dynmap.Color;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -23,9 +23,8 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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}
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}
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@Override
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@Override
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protected Color scan(World world, int x, int y, int z, int seq, boolean isnether) {
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protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
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Color result = translucent;
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result.setTransparent();
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int top_nether_id = 0;
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for (;;) {
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for (;;) {
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if (y < 0) {
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if (y < 0) {
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break;
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break;
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@ -35,9 +34,9 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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if(isnether) { /* Make bedrock ceiling into air in nether */
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if(isnether) { /* Make bedrock ceiling into air in nether */
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if(id != 0) {
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if(id != 0) {
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/* Remember first color we see, in case we wind up solid */
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/* Remember first color we see, in case we wind up solid */
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if(result == translucent)
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if(result.isTransparent())
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if(colorScheme.colors[id] != null)
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if(colorScheme.colors[id] != null)
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result = colorScheme.colors[id][seq];
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result.setColor(colorScheme.colors[id][seq]);
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id = 0;
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id = 0;
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}
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}
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else
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else
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@ -75,7 +74,8 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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Color c = colors[seq];
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Color c = colors[seq];
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if (highlightBlocks.contains(id)) {
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if (highlightBlocks.contains(id)) {
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return c;
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result.setColor(c);
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return;
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}
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}
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if (c.getAlpha() > 0) {
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if (c.getAlpha() > 0) {
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@ -88,26 +88,22 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
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// No need to blend if result is opaque.
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// No need to blend if result is opaque.
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if (result.getAlpha() < 255) {
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if (result.getAlpha() < 255) {
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Color bg = c;
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int cr = result.getRed();
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c = result;
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int cg = result.getGreen();
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int cb = result.getBlue();
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int cr = c.getRed();
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int ca = result.getAlpha();
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int cg = c.getGreen();
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int cb = c.getBlue();
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int ca = c.getAlpha();
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cr *= ca;
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cr *= ca;
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cg *= ca;
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cg *= ca;
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cb *= ca;
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cb *= ca;
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int na = 255 - ca;
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int na = 255 - ca;
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result = new Color((bg.getRed() * na + cr) >> 8, (bg.getGreen() * na + cg) >> 8, (bg.getBlue() * na + cb) >> 8,
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result.setRGBA((c.getRed() * na + cr) >> 8, (c.getGreen() * na + cg) >> 8, (c.getBlue() * na + cb) >> 8,
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Math.min(255, bg.getAlpha()+c.getAlpha()) // Not really correct, but gets the job done without recursion while still looking ok.
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Math.min(255, c.getAlpha()+ca) // Not really correct, but gets the job done without recursion while still looking ok.
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);
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);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return result;
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|
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}
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}
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}
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}
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@ -138,6 +138,26 @@ public class KzedMap extends MapType {
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onTileInvalidated.trigger(tile);
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onTileInvalidated.trigger(tile);
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}
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}
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/**
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* Test if point x,z is inside rectangle with corner at r0x,r0z and with
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* size vectors s1x,s1z and s2x,s2z
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*
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*/
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private boolean testPointInRectangle(int x, int z, int r0x, int r0z, int s1x, int s1z,
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int s2x, int s2z) {
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int xr = x - r0x;
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int zr = z - r0z; /* Get position relative to rectangle corner */
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int dots1 = xr*s1x + zr*s1z;
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int dots2 = xr*s2x + zr*s2z;
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/* If dot product of relative point and each side is between zero and dot product
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* of each side and itself, we're inside
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*/
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if((dots1 >= 0) && (dots1 <= (s1x*s1x+s1z*s1z)) &&
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(dots2 >= 0) && (dots2 <= (s2x*s2x+s2z*s2z))) {
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return true;
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}
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return false;
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}
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@Override
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@Override
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public DynmapChunk[] getRequiredChunks(MapTile tile) {
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public DynmapChunk[] getRequiredChunks(MapTile tile) {
|
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if (tile instanceof KzedMapTile) {
|
if (tile instanceof KzedMapTile) {
|
||||||
|
|
@ -155,13 +175,43 @@ public class KzedMap extends MapType {
|
||||||
|
|
||||||
int x, z;
|
int x, z;
|
||||||
|
|
||||||
|
/* Actual pattern of chunks needed is create by the slanted
|
||||||
|
* square prism corresponding to the render path of the tile.
|
||||||
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* Top of prism (corresponding to y=127) is diamond shape from
|
||||||
|
* ix, iz to ix+64,iz+64 to ix+128,iz to ix+64,iz-64
|
||||||
|
* Bottom is same shape, offset by -64 on x, +64 on z (net
|
||||||
|
* render path to y=0), correspond to ix-64, iz+64 to
|
||||||
|
* ix,iz+128 to ix+64,iz+64 to ix,iz. Projection of
|
||||||
|
* the prism on to the x,z plane (which is all that matters for
|
||||||
|
* chunks) yields a diagonal rectangular area from ix-64(x1),iz+64
|
||||||
|
* to ix,iz+128(z2) to ix+128(x2),iz to ix+64,iz-64(z1).
|
||||||
|
* Chunks outside this are not needed - we scan a simple rectangle
|
||||||
|
* (chunk grid aligned) and skip adding the ones that are outside.
|
||||||
|
* This results in 42% less chunks being loaded.
|
||||||
|
*/
|
||||||
ArrayList<DynmapChunk> chunks = new ArrayList<DynmapChunk>();
|
ArrayList<DynmapChunk> chunks = new ArrayList<DynmapChunk>();
|
||||||
|
|
||||||
for (x = x1; x < x2; x += 16) {
|
for (x = x1; x < x2; x += 16) {
|
||||||
for (z = z1; z < z2; z += 16) {
|
for (z = z1; z < z2; z += 16) {
|
||||||
|
/* If any of the chunk corners are inside the rectangle, we need it */
|
||||||
|
if((!testPointInRectangle(x, z, x1, iz + KzedMap.tileWidth/2,
|
||||||
|
KzedMap.tileWidth/2, KzedMap.tileHeight/2,
|
||||||
|
KzedMap.tileWidth, -KzedMap.tileHeight)) &&
|
||||||
|
(!testPointInRectangle(x+15, z, x1, iz + KzedMap.tileWidth/2,
|
||||||
|
KzedMap.tileWidth/2, KzedMap.tileHeight/2,
|
||||||
|
KzedMap.tileWidth, -KzedMap.tileHeight)) &&
|
||||||
|
(!testPointInRectangle(x+15, z+15, x1, iz + KzedMap.tileWidth/2,
|
||||||
|
KzedMap.tileWidth/2, KzedMap.tileHeight/2,
|
||||||
|
KzedMap.tileWidth, -KzedMap.tileHeight)) &&
|
||||||
|
(!testPointInRectangle(x, z+15, x1, iz + KzedMap.tileWidth/2,
|
||||||
|
KzedMap.tileWidth/2, KzedMap.tileHeight/2,
|
||||||
|
KzedMap.tileWidth, -KzedMap.tileHeight)))
|
||||||
|
continue;
|
||||||
DynmapChunk chunk = new DynmapChunk(x / 16, z / 16);
|
DynmapChunk chunk = new DynmapChunk(x / 16, z / 16);
|
||||||
chunks.add(chunk);
|
chunks.add(chunk);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DynmapChunk[] result = new DynmapChunk[chunks.size()];
|
DynmapChunk[] result = new DynmapChunk[chunks.size()];
|
||||||
chunks.toArray(result);
|
chunks.toArray(result);
|
||||||
return result;
|
return result;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue