Add server-side generation of faces : fixes face accessory issues, IE8
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parent
074952265f
commit
da32c2f0bd
5 changed files with 166 additions and 64 deletions
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@ -44,6 +44,7 @@ import org.bukkit.event.entity.EntityListener;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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@ -74,6 +75,7 @@ public class DynmapPlugin extends JavaPlugin {
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public HashSet<String> enabledTriggers = new HashSet<String>();
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public PermissionProvider permissions;
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public ComponentManager componentManager = new ComponentManager();
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public PlayerFaces playerfacemgr;
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public Events events = new Events();
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public String deftemplatesuffix = "";
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/* Flag to let code know that we're doing reload - make sure we don't double-register event handlers */
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@ -252,6 +254,8 @@ public class DynmapPlugin extends JavaPlugin {
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mapManager = new MapManager(this, configuration);
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mapManager.startRendering();
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playerfacemgr = new PlayerFaces(this);
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loadWebserver();
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enabledTriggers.clear();
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@ -342,6 +346,7 @@ public class DynmapPlugin extends JavaPlugin {
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List<Listener> ll = event_handlers.get(t);
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ll.clear(); /* Empty list - we use presence of list to remember that we've registered with Bukkit */
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}
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playerfacemgr = null;
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Debug.clearDebuggers();
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}
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@ -992,6 +997,16 @@ public class DynmapPlugin extends JavaPlugin {
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}
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}
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}
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@Override
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public void onPlayerLogin(PlayerLoginEvent event) {
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/* Call listeners */
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List<Listener> ll = event_handlers.get(event.getType());
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if(ll != null) {
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for(Listener l : ll) {
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((PlayerListener)l).onPlayerLogin(event);
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}
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}
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}
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@Override
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public void onPlayerMove(PlayerMoveEvent event) {
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135
src/main/java/org/dynmap/PlayerFaces.java
Normal file
135
src/main/java/org/dynmap/PlayerFaces.java
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@ -0,0 +1,135 @@
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package org.dynmap;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.io.InputStream;
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import java.net.URL;
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import javax.imageio.ImageIO;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.dynmap.MapType.ImageFormat;
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import org.dynmap.debug.Debug;
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import org.dynmap.utils.DynmapBufferedImage;
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import org.dynmap.utils.FileLockManager;
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/**
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* Listen for player logins, and process player faces by fetching skins *
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*/
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public class PlayerFaces {
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private DynmapPlugin plugin;
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private File facesdir;
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private File faces8x8dir;
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private File faces16x16dir;
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private File faces32x32dir;
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private class LoadPlayerImages implements Runnable {
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public String playername;
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public LoadPlayerImages(String playername) {
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this.playername = playername;
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}
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public void run() {
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BufferedImage img = null;
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try {
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URL url = new URL("http://s3.amazonaws.com/MinecraftSkins/" + playername + ".png");
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img = ImageIO.read(url); /* Load skin for player */
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} catch (IOException iox) {
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Debug.debug("Error loading skin for '" + playername + "' - " + iox);
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}
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if(img == null) {
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try {
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InputStream in = getClass().getResourceAsStream("/char.png");
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img = ImageIO.read(in); /* Load generic skin for player */
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in.close();
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} catch (IOException iox) {
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Debug.debug("Error loading default skin for '" + playername + "' - " + iox);
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}
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}
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if(img == null) { /* No image to process? Quit */
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return;
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}
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int[] faceaccessory = new int[64]; /* 8x8 of face accessory */
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/* Get buffered image for face at 8x8 */
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DynmapBufferedImage face8x8 = DynmapBufferedImage.allocateBufferedImage(8, 8);
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img.getRGB(8, 8, 8, 8, face8x8.argb_buf, 0, 8); /* Read face from image */
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img.getRGB(40, 8, 8, 8, faceaccessory, 0, 8); /* Read face accessory from image */
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/* Apply accessory to face: first element is transparency color so only ones not matching it */
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for(int i = 0; i < 64; i++) {
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if(faceaccessory[i] != faceaccessory[0])
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face8x8.argb_buf[i] = faceaccessory[i];
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}
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/* Write 8x8 file */
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File img_8x8 = new File(faces8x8dir, playername + ".png");
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FileLockManager.getWriteLock(img_8x8);
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try {
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FileLockManager.imageIOWrite(face8x8.buf_img, ImageFormat.FORMAT_PNG, img_8x8);
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} catch (IOException iox) {
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Log.severe("Cannot write player icon " + img_8x8.getPath());
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}
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FileLockManager.releaseWriteLock(img_8x8);
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/* Make 16x16 version */
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DynmapBufferedImage face16x16 = DynmapBufferedImage.allocateBufferedImage(16, 16);
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for(int i = 0; i < 16; i++) {
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for(int j = 0; j < 16; j++) {
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face16x16.argb_buf[i*16+j] = face8x8.argb_buf[(i/2)*8 + (j/2)];
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}
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}
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/* Write 16x16 file */
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File img_16x16 = new File(faces16x16dir, playername + ".png");
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FileLockManager.getWriteLock(img_16x16);
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try {
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FileLockManager.imageIOWrite(face16x16.buf_img, ImageFormat.FORMAT_PNG, img_16x16);
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} catch (IOException iox) {
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Log.severe("Cannot write player icon " + img_16x16.getPath());
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}
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FileLockManager.releaseWriteLock(img_16x16);
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DynmapBufferedImage.freeBufferedImage(face16x16);
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/* Make 32x32 version */
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DynmapBufferedImage face32x32 = DynmapBufferedImage.allocateBufferedImage(32, 32);
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for(int i = 0; i < 32; i++) {
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for(int j = 0; j < 32; j++) {
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face32x32.argb_buf[i*32+j] = face8x8.argb_buf[(i/4)*8 + (j/4)];
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}
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}
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/* Write 32x32 file */
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File img_32x32 = new File(faces32x32dir, playername + ".png");
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FileLockManager.getWriteLock(img_32x32);
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try {
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FileLockManager.imageIOWrite(face32x32.buf_img, ImageFormat.FORMAT_PNG, img_32x32);
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} catch (IOException iox) {
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Log.severe("Cannot write player icon " + img_32x32.getPath());
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}
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FileLockManager.releaseWriteLock(img_32x32);
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DynmapBufferedImage.freeBufferedImage(face32x32);
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DynmapBufferedImage.freeBufferedImage(face8x8);
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/* TODO: signal update for player icon to client */
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}
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}
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private class LoginListener extends PlayerListener {
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@Override
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public void onPlayerLogin(PlayerLoginEvent event) {
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MapManager.scheduleDelayedJob(new LoadPlayerImages(event.getPlayer().getName()), 0);
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}
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}
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public PlayerFaces(DynmapPlugin plugin) {
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this.plugin = plugin;
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plugin.registerEvent(Type.PLAYER_LOGIN, new LoginListener());
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facesdir = new File(plugin.tilesDirectory, "faces");
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facesdir.mkdirs(); /* Make sure directory exists */
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faces8x8dir = new File(facesdir, "8x8");
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faces8x8dir.mkdirs();
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faces16x16dir = new File(facesdir, "16x16");
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faces16x16dir.mkdirs();
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faces32x32dir = new File(facesdir, "32x32");
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faces32x32dir.mkdirs();
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}
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}
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