Add '/dynmap pause' command to pause/unpause full/radius and update rendering

This commit is contained in:
Mike Primm 2011-12-03 06:19:55 +08:00 committed by mikeprimm
parent 8f6982265a
commit de6b90784f
3 changed files with 104 additions and 1 deletions

View file

@ -50,6 +50,9 @@ public class MapManager {
private boolean saverestorepending = true;
private boolean hideores = false;
private boolean pauseupdaterenders = false;
private boolean pausefullrenders = false;
private int zoomout_period = DEFAULT_ZOOMOUT_PERIOD; /* Zoom-out tile processing period, in seconds */
/* Which fullrenders are active */
private HashMap<String, FullWorldRenderState> active_renders = new HashMap<String, FullWorldRenderState>();
@ -349,6 +352,10 @@ public class MapManager {
return;
}
if(tile0 == null) { /* Not single tile render */
if(pausefullrenders) { /* Update renders are paused? */
scheduleDelayedJob(this, 20*5); /* Delay 5 seconds and retry */
return;
}
/* If render queue is empty, start next map */
if(renderQueue.isEmpty()) {
if(map_index >= 0) { /* Finished a map? */
@ -449,6 +456,10 @@ public class MapManager {
}
}
else { /* Else, single tile render */
if(pauseupdaterenders) {
scheduleDelayedJob(this, 5*20); /* Retry after 5 seconds */
return;
}
tile = tile0;
}
World w = world.world;
@ -1296,4 +1307,36 @@ public class MapManager {
}
return id;
}
/*
* Pause full/radius render processing
* @param dopause - true to pause, false to unpause
*/
void setPauseFullRadiusRenders(boolean dopause) {
if(dopause != pausefullrenders) {
pausefullrenders = dopause;
Log.info("Full/radius render pause set to " + dopause);
}
}
/*
* Test if full renders are paused
*/
boolean getPauseFullRadiusRenders() {
return pausefullrenders;
}
/*
* Pause update render processing
* @param dopause - true to pause, false to unpause
*/
void setPauseUpdateRenders(boolean dopause) {
if(dopause != pauseupdaterenders) {
pauseupdaterenders = dopause;
Log.info("Update render pause set to " + dopause);
}
}
/*
* Test if update renders are paused
*/
boolean getPauseUpdateRenders() {
return pauseupdaterenders;
}
}