From e1a17ca79cb3dd675c17c3367cb5732e1f27a015 Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Sat, 28 May 2011 00:11:26 -0500 Subject: [PATCH] Add night-and-day setting to drive night/day tile set generation --- configuration.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/configuration.txt b/configuration.txt index c2584923..159ef936 100644 --- a/configuration.txt +++ b/configuration.txt @@ -134,6 +134,8 @@ templates: # shadowstrength: 1.0 # To render a world as a "night view", set shadowstrength and ambientlight # ambientlight: 4 + # To render both night and day versions of tiles (when ambientlight is set), set true + # night-and-day: true # Sets the icon to 'images/block_custom.png' # icon: custom #- class: org.dynmap.kzedmap.HighlightTileRenderer @@ -216,6 +218,8 @@ worlds: # # shadowstrength: 1.0 # # To render a world as a "night view", set shadowstrength and ambientlight # # ambientlight: 4 + # # To render both night and day versions of tiles (when ambientlight is set), set true + # # night-and-day: true # # Sets the icon to 'images/block_custom.png' # # icon: custom # #- class: org.dynmap.kzedmap.HighlightTileRenderer