Make web UI reload when configuration changes, server restarts
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4af95f57df
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4 changed files with 20 additions and 1 deletions
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@ -14,6 +14,7 @@ public class ClientConfigurationComponent extends Component {
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@Override
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public void triggered(JSONObject t) {
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ConfigurationNode c = plugin.configuration;
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s(t, "confighash", plugin.getConfigHashcode());
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s(t, "updaterate", c.getFloat("updaterate", 1.0f));
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s(t, "showplayerfacesinmenu", c.getBoolean("showplayerfacesinmenu", true));
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s(t, "joinmessage", c.getString("joinmessage", "%playername% joined"));
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@ -35,7 +35,9 @@ public class ClientUpdateComponent extends Component {
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String worldName = world.getName();
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int hideifshadow = configuration.getInteger("hideifshadow", 15);
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int hideifunder = configuration.getInteger("hideifundercover", 15);
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s(u, "confighash", plugin.getConfigHashcode());
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s(u, "servertime", world.getTime() % 24000);
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s(u, "hasStorm", world.hasStorm());
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s(u, "isThundering", world.isThundering());
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@ -81,6 +81,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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boolean waterbiomeshading = false;
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boolean fencejoin = false;
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public CompassMode compassmode = CompassMode.PRE19;
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private int config_hashcode; /* Used to signal need to reload web configuration (world changes, config update, etc) */
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public enum CompassMode {
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PRE19, /* Default for 1.8 and earlier (east is Z+) */
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@ -297,6 +298,8 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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playerfacemgr = new PlayerFaces(this);
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updateConfigHashcode(); /* Initialize/update config hashcode */
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loadWebserver();
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enabledTriggers.clear();
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@ -327,6 +330,14 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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events.<Object>trigger("initialized", null);
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}
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public void updateConfigHashcode() {
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config_hashcode = (int)System.currentTimeMillis();
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}
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public int getConfigHashcode() {
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return config_hashcode;
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}
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public void loadWebserver() {
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InetAddress bindAddress;
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{
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@ -633,6 +644,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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@Override
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public void onWorldLoad(WorldLoadEvent event) {
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mapManager.activateWorld(event.getWorld());
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updateConfigHashcode();
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}
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};
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