Add biome-based coloring option for surface map
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parent
2bc9b410a6
commit
edf7d4f5c8
16 changed files with 290 additions and 20 deletions
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@ -11,6 +11,7 @@ import javax.imageio.ImageIO;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.block.Biome;
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import org.dynmap.Client;
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import org.dynmap.Color;
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import org.dynmap.ColorScheme;
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@ -38,6 +39,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
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protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
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protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
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protected boolean transparency; /* Is transparency support active? */
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protected boolean biomecolored; /* Use biome for coloring */
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@Override
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public String getName() {
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return name;
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@ -81,7 +83,9 @@ public class DefaultTileRenderer implements MapTileRenderer {
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colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
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night_and_day = configuration.getBoolean("night-and-day", false);
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transparency = configuration.getBoolean("transparency", true); /* Default on */
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biomecolored = configuration.getBoolean("biomecolored", false);
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}
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public boolean isBiomeDataNeeded() { return biomecolored; }
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public boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile) {
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World world = tile.getWorld();
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@ -360,6 +364,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
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MapIterator mapiter) {
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int lightlevel = 15;
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int lightlevel_day = 15;
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Biome bio = null;
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result.setTransparent();
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if(result_day != null)
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result_day.setTransparent();
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@ -384,6 +389,8 @@ public class DefaultTileRenderer implements MapTileRenderer {
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if(colorScheme.datacolors[id] != null) { /* If data colored */
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data = mapiter.getBlockData();
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}
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if(biomecolored)
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bio = mapiter.getBiome();
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if((shadowscale != null) && (mapiter.getY() < 127)) {
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/* Find light level of previous chunk */
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switch(seq) {
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@ -442,7 +449,13 @@ public class DefaultTileRenderer implements MapTileRenderer {
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return;
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}
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Color[] colors;
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if(data != 0)
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if(biomecolored) {
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if(bio != null)
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colors = colorScheme.biomecolors[bio.ordinal()];
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else
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colors = null;
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}
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else if(data != 0)
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colors = colorScheme.datacolors[id][data];
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else
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colors = colorScheme.colors[id];
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