Add tileupdatedelay setting, compute more accurate bounding box for new chunks
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2 changed files with 15 additions and 2 deletions
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@ -42,7 +42,7 @@ components:
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hideifsneaking: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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@ If true, hide players with invisibility potion effects active
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# If true, hide players with invisibility potion effects active
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hide-if-invisiblity-potion: true
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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@ -186,6 +186,11 @@ saverestorepending: true
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 30
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# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
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# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
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# also be set on individual worlds and individual maps.
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tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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