Merge dynmap-api into common dynmap
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18 changed files with 260 additions and 53 deletions
67
dynmap-api/src/main/java/org/dynmap/DynmapAPI.java
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67
dynmap-api/src/main/java/org/dynmap/DynmapAPI.java
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package org.dynmap;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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/**
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* This is the interface representing the published API for the Dynmap plugin for Bukkit. Public methods of the
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* DynmapPlugin class that are not defined in this interface are subject to change without notice, so
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* be careful with forming dependencies beyond these. Plugins accessing dynmap 0.24 or later should
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* do so by casting the Plugin to this interface.
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*
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* This interface is Bukkit specific.
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*/
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public interface DynmapAPI extends DynmapCommonAPI {
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/**
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* Trigger update on tiles associated with given locations. If two locations provided,
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* the volume is the rectangular prism ("cuboid") with the two locations on opposite corners.
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*
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* @param l0 - first location (required)
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* @param l1 - second location (if null, only single point invalidated (l0))
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* @return number of tiles queued to be rerendered (@deprecated return value - just returns 1)
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*/
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public int triggerRenderOfVolume(Location l0, Location l1);
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/**
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* Set player visibility
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* @param player - player
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* @param is_visible - true if visible, false if hidden
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*/
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public void setPlayerVisiblity(Player player, boolean is_visible);
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/**
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* Test if player is visible
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* @return true if visible, false if not
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*/
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public boolean getPlayerVisbility(Player player);
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/**
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* Post message from player to web
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* @param player - player
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* @param message - message text
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*/
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public void postPlayerMessageToWeb(Player player, String message);
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/**
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* Post join/quit message for player to web
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* @param player - player
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* @param isjoin - if true, join message; if false, quit message
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*/
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public void postPlayerJoinQuitToWeb(Player player, boolean isjoin);
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/**
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* Get version of dynmap plugin
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* @return version - format is "major.minor-build" or "major.minor.patch-build"
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*/
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public String getDynmapVersion();
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/**
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* Set player visibility (transient - if player is configured to be visible, they are hidden if one or more plugins assert their invisiblity)
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* @param player - player ID
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* @param is_invisible - true if asserting player should be invisible, false if no assertion
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* @param plugin - asserting plugin
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*/
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public void assertPlayerInvisibility(Player player, boolean is_invisible, Plugin plugin);
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/**
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* Set player visibility (transient - if player is configured to be hidden, they are made visibile if one or more plugins assert their visibility))
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* @param player - player
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* @param is_visible - true if asserting that hidden player should be visible, false if no assertion
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* @param plugin - asserting plugin
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*/
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public void assertPlayerVisibility(Player player, boolean is_visible, Plugin plugin);
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}
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