Add smooth-biome-shading option (1.1-style swamp biome shading)

This commit is contained in:
Mike Primm 2012-01-23 10:37:27 +08:00 committed by mikeprimm
parent 176b40e373
commit f6d9b62101
2 changed files with 60 additions and 26 deletions

View file

@ -195,6 +195,8 @@ enabletilehash: true
use-generated-textures: true
correct-water-lighting: true
correct-biome-shading: true
# To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%)
smooth-biome-shading: true
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false
@ -321,14 +323,6 @@ msg:
maptypes: "Map Types"
players: "Players"
# NOTE: the 'templates' section is now found in the 'templates' directory
# Templates CAN still be defined in configuration.txt, as before 0.20
templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
# Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false