Add use-brightness-table setting, and support for world-specific brightness tables

This commit is contained in:
Mike Primm 2014-01-04 21:16:29 -06:00
parent e3775d4c9b
commit f818e2491b
2 changed files with 18 additions and 0 deletions

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@ -219,6 +219,10 @@ enabletilehash: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-id-alias: