Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
This commit is contained in:
parent
81dbb8483f
commit
ffc08173b4
6 changed files with 336 additions and 100 deletions
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@ -1,7 +1,9 @@
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package org.dynmap.utils;
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import java.lang.reflect.Method;
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import java.util.LinkedList;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.block.Biome;
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@ -14,13 +16,13 @@ import org.dynmap.Log;
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* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
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*/
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public class NewMapChunkCache implements MapChunkCache {
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private World w;
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private static Method poppreservedchunk = null;
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private int x_min, x_max, z_min, z_max;
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private int x_dim;
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private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
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private List<VisibilityLimit> visible_limits = null;
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private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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/**
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@ -113,7 +115,7 @@ public class NewMapChunkCache implements MapChunkCache {
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}
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/**
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* Chunk cache for representing unloaded chunk
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* Chunk cache for representing unloaded chunk (or air)
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*/
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private static class EmptyChunk implements ChunkSnapshot {
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/* Need these for interface, but not used */
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@ -138,11 +140,49 @@ public class NewMapChunkCache implements MapChunkCache {
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return 0;
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}
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public final int getHighestBlockYAt(int x, int z) {
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return 1;
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return 0;
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}
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}
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/**
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* Chunk cache for representing generic stone chunk
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*/
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private static class PlainChunk implements ChunkSnapshot {
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private int fillid;
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PlainChunk(int fillid) { this.fillid = fillid; }
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/* Need these for interface, but not used */
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public int getX() { return 0; }
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public int getZ() { return 0; }
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public String getWorldName() { return ""; }
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public Biome getBiome(int x, int z) { return null; }
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public double getRawBiomeTemperature(int x, int z) { return 0.0; }
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public double getRawBiomeRainfall(int x, int z) { return 0.0; }
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public long getCaptureFullTime() { return 0; }
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public final int getBlockTypeId(int x, int y, int z) {
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if(y < 64) return fillid;
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return 0;
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}
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public final int getBlockData(int x, int y, int z) {
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return 0;
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}
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public final int getBlockSkyLight(int x, int y, int z) {
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if(y < 64)
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return 0;
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return 15;
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}
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public final int getBlockEmittedLight(int x, int y, int z) {
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return 0;
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}
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public final int getHighestBlockYAt(int x, int z) {
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return 64;
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}
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}
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private static final EmptyChunk EMPTY = new EmptyChunk();
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private static final PlainChunk STONE = new PlainChunk(1);
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private static final PlainChunk OCEAN = new PlainChunk(9);
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/**
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* Construct empty cache
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@ -191,17 +231,38 @@ public class NewMapChunkCache implements MapChunkCache {
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}
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x_dim = x_max - x_min + 1;
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}
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this.w = w;
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snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean vis = true;
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if(visible_limits != null) {
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vis = false;
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for(VisibilityLimit limit : visible_limits) {
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if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
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vis = true;
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break;
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}
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}
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}
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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/* If it did load, make cache of it */
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if(didload) {
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Chunk c = w.getChunkAt(chunk.x, chunk.z);
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snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = c.getChunkSnapshot();
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ChunkSnapshot ss = null;
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if(!vis) {
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if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
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ss = STONE;
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else if(hidestyle == HiddenChunkStyle.FILL_OCEAN)
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ss = OCEAN;
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else
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ss = EMPTY;
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}
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else {
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Chunk c = w.getChunkAt(chunk.x, chunk.z);
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ss = c.getChunkSnapshot();
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}
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snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
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}
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if ((!wasLoaded) && didload) {
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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@ -282,4 +343,33 @@ public class NewMapChunkCache implements MapChunkCache {
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public MapIterator getIterator(int x, int y, int z) {
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return new OurMapIterator(x, y, z);
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}
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/**
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* Set hidden chunk style (default is FILL_AIR)
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*/
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public void setHiddenFillStyle(HiddenChunkStyle style) {
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this.hidestyle = style;
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}
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/**
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* Add visible area limit - can be called more than once
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* Needs to be set before chunks are loaded
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* Coordinates are block coordinates
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*/
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public void setVisibleRange(VisibilityLimit lim) {
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VisibilityLimit limit = new VisibilityLimit();
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if(lim.x0 > lim.x1) {
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limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
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}
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else {
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limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
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}
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if(lim.z0 > lim.z1) {
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limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
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}
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else {
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limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
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}
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if(visible_limits == null)
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visible_limits = new ArrayList<VisibilityLimit>();
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visible_limits.add(limit);
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}
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}
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