Commit graph

58 commits

Author SHA1 Message Date
Mike Primm
0f722da05d Update to use Bukkit 1.7.10-R0.1 API, rip out old SpoutPlugin support 2014-10-13 09:41:14 -05:00
Mike Primm
551f35f3f9 Add initial support for Glowstone server 2014-09-06 19:19:20 -05:00
Mike Primm
d6eb822b26 Rework chunk loading timing stats - simpler, more useful 2014-02-04 07:05:24 -06:00
Mike Primm
376ec447ed Revert "Add more metrics to chunk loading (for testing)"
This reverts commit 926d2a3dbc.
2014-02-03 22:27:04 -06:00
Mike Primm
926d2a3dbc Add more metrics to chunk loading (for testing) 2014-02-03 21:36:43 -06:00
Mike Primm
3b79890166 Add getInhabitedTime() 2014-01-17 17:40:39 -06:00
Mike Primm
d4aaa1d1fd Revert chunk load change - but still make sure they don't unload under us 2013-05-10 17:36:27 -05:00
Mike Primm
fe83a7d1cc Revert "Additional check on loaded chunks : avoid getChunkAt rare exception"
This reverts commit 3efe3c3d3d.
2013-05-10 17:00:52 -05:00
Mike Primm
3efe3c3d3d Additional check on loaded chunks : avoid getChunkAt rare exception 2013-05-08 19:35:45 -05:00
Mike Primm
a2ab8c4f2f Tune performance on map iterator 2013-04-26 21:44:29 -05:00
Mike Primm
e7efbe193a Add Custom Colors support for texture packs 2013-04-22 23:03:07 -05:00
Mike Primm
0d25fd2edc Make sure chunk unload queue is processed quickly enough on MCPC 2013-03-18 20:30:13 -05:00
Mike Primm
bee16ef331 Switch MCPC+ to using unloadChunkRequest - unloadChunk() seems to not clean up properly 2013-03-17 23:43:11 -05:00
Mike Primm
55a5aacfce Drop autogenerate option 2013-02-24 20:24:05 -06:00
dejavecu
6a5eebcc00 Added support of round visibility limits 2013-02-16 03:59:07 +04:00
Mike Primm
07cbd84d44 Combine support for pre 1.4.5 versions and new 1.4.x packaging crud 2012-12-09 22:28:21 -06:00
Mike Primm
c6d345d8f1 Add tile entity data collection 2012-11-22 00:50:55 -06:00
Mike Primm
3a57261120 First pass of custom renderer support 2012-11-19 15:56:55 -06:00
Mike Primm
68f0c17f70 Support world loading/unloading - allow viewing while world unloaded 2012-11-10 23:47:40 -06:00
Mike Primm
a20e55beab Add support for handling custom biomes (ExtraBiomes XL) 2012-11-09 21:01:11 -06:00
Mike Primm
2f6e52261c Cleanup unused methods, speed up world lookup 2012-10-17 19:42:37 -05:00
Mike Primm
aad4b64603 Set to 0.70.3 - fix for CB internals change in 1.3.1-R2.1 2012-08-19 18:04:36 -05:00
Mike Primm
fde3d14abd Add workaround for CB chunk unload issue 2012-08-13 00:17:09 -05:00
Mike Primm
9e29cb8e44 Turn back on loading of unpopulated chunks - flag in CB doesn't appear
to be reliable
2012-08-09 17:52:10 -05:00
Mike Primm
fca05e399a Set to 0.70.1 2012-08-08 23:47:07 -05:00
Mike Primm
905802e558 Streamline chunk load/unload, ignore unpopulated chunks, handle broken Spout mods better 2012-08-02 02:07:17 -05:00
Mike Primm
133d3078d7 Cleanup warnings 2012-07-21 00:35:41 -05:00
Mike Primm
a5428b56f1 Handle exceptions from Bukkit on chunk loads - keep from being killed by them... 2012-07-16 00:51:13 -05:00
Mike Primm
96673f0fb3 More protection against exceptions for blocks at top of world 2012-05-23 08:13:47 -05:00
Mike Primm
0707953718 Fix handling of unknown biomes (For Trees++) 2012-04-09 18:03:32 -05:00
Mike Primm
f93f37deea Handle 1.2.x world height in chunks with Spout plus custom blocks 2012-03-28 11:39:39 -05:00
Mike Primm
86b87e78e3 Add misc/swampgrasscolor.png and misc/swampfoliagecolor.png support 2012-03-17 00:34:33 -05:00
Mike Primm
34fe8316c3 Handle custom water color shading (misc/watercolorX.png) 2012-03-16 22:48:33 -05:00
Mike Primm
1ab7a8ddbf Handle lighting checks above world top 2012-03-13 01:10:47 -05:00
Mike Primm
6c618fa727 More cleanup 2012-03-11 19:56:54 -05:00
Mike Primm
ef0ad40496 Update to 1.2 biome shading model (1.1 maps will be 1.2-style shaded - sorry) 2012-03-11 16:17:32 -05:00
Mike Primm
ecdb50920e Try fix for getHighestBlockY() not working as advertised 2012-03-09 14:33:51 -06:00
Mike Primm
56875a05d4 Fix nether render in 1.1 and 1.2 2012-03-04 20:21:01 -06:00
Mike Primm
a41e052f51 Big performance boost - exploit empty section data, max block y in ray trace 2012-03-03 09:33:07 -06:00
Mike Primm
516125e87b Support world names with '/' characters (substitute internally with '-') 2012-02-27 22:14:48 -06:00
Mike Primm
f95a832cae Fix section size 2012-02-17 00:13:33 -06:00
Mike Primm
2e2fbec8f9 Add section empty methods 2012-02-16 22:45:34 -06:00
Mike Primm
63a638f96e Fix dependency on bukkit-bleeding level bukkit 2012-02-16 07:53:15 -06:00
Mike Primm
bcf679b078 Chunk section prep 2012-02-15 22:34:45 -06:00
Mike Primm
5ad4ba285b Strip out obsolete pre 1.1 bukkit workarounds, fixes 2012-02-14 20:54:36 -06:00
Mike Primm
0053d89d2b Add some extra array bounds protection 2012-02-11 23:28:44 -06:00
Mike Primm
c7b709fd75 Make smooth swamp biome shading smoother 2012-02-10 21:54:32 -06:00
Mike Primm
57a69bf9ad Add smooth-lighting global setting (switch on smooth lighting on all) 2012-02-10 00:44:04 -06:00
Mike Primm
417b8d6e31 Add support for greater-than-128 high worlds 2012-02-01 00:40:38 -06:00
Mike Primm
f6d9b62101 Add smooth-biome-shading option (1.1-style swamp biome shading) 2012-01-23 10:42:56 +08:00