Mike Primm
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0f722da05d
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Update to use Bukkit 1.7.10-R0.1 API, rip out old SpoutPlugin support
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2014-10-13 09:41:14 -05:00 |
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Mike Primm
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551f35f3f9
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Add initial support for Glowstone server
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2014-09-06 19:19:20 -05:00 |
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Mike Primm
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d6eb822b26
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Rework chunk loading timing stats - simpler, more useful
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2014-02-04 07:05:24 -06:00 |
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Mike Primm
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376ec447ed
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Revert "Add more metrics to chunk loading (for testing)"
This reverts commit 926d2a3dbc.
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2014-02-03 22:27:04 -06:00 |
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Mike Primm
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926d2a3dbc
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Add more metrics to chunk loading (for testing)
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2014-02-03 21:36:43 -06:00 |
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Mike Primm
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3b79890166
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Add getInhabitedTime()
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2014-01-17 17:40:39 -06:00 |
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Mike Primm
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d4aaa1d1fd
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Revert chunk load change - but still make sure they don't unload under us
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2013-05-10 17:36:27 -05:00 |
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Mike Primm
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fe83a7d1cc
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Revert "Additional check on loaded chunks : avoid getChunkAt rare exception"
This reverts commit 3efe3c3d3d.
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2013-05-10 17:00:52 -05:00 |
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Mike Primm
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3efe3c3d3d
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Additional check on loaded chunks : avoid getChunkAt rare exception
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2013-05-08 19:35:45 -05:00 |
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Mike Primm
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a2ab8c4f2f
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Tune performance on map iterator
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2013-04-26 21:44:29 -05:00 |
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Mike Primm
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e7efbe193a
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Add Custom Colors support for texture packs
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2013-04-22 23:03:07 -05:00 |
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Mike Primm
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0d25fd2edc
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Make sure chunk unload queue is processed quickly enough on MCPC
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2013-03-18 20:30:13 -05:00 |
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Mike Primm
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bee16ef331
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Switch MCPC+ to using unloadChunkRequest - unloadChunk() seems to not clean up properly
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2013-03-17 23:43:11 -05:00 |
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Mike Primm
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55a5aacfce
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Drop autogenerate option
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2013-02-24 20:24:05 -06:00 |
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dejavecu
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6a5eebcc00
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Added support of round visibility limits
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2013-02-16 03:59:07 +04:00 |
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Mike Primm
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07cbd84d44
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Combine support for pre 1.4.5 versions and new 1.4.x packaging crud
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2012-12-09 22:28:21 -06:00 |
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Mike Primm
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c6d345d8f1
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Add tile entity data collection
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2012-11-22 00:50:55 -06:00 |
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Mike Primm
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3a57261120
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First pass of custom renderer support
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2012-11-19 15:56:55 -06:00 |
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Mike Primm
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68f0c17f70
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Support world loading/unloading - allow viewing while world unloaded
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2012-11-10 23:47:40 -06:00 |
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Mike Primm
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a20e55beab
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Add support for handling custom biomes (ExtraBiomes XL)
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2012-11-09 21:01:11 -06:00 |
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Mike Primm
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2f6e52261c
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Cleanup unused methods, speed up world lookup
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2012-10-17 19:42:37 -05:00 |
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Mike Primm
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aad4b64603
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Set to 0.70.3 - fix for CB internals change in 1.3.1-R2.1
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2012-08-19 18:04:36 -05:00 |
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Mike Primm
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fde3d14abd
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Add workaround for CB chunk unload issue
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2012-08-13 00:17:09 -05:00 |
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Mike Primm
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9e29cb8e44
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Turn back on loading of unpopulated chunks - flag in CB doesn't appear
to be reliable
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2012-08-09 17:52:10 -05:00 |
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Mike Primm
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fca05e399a
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Set to 0.70.1
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2012-08-08 23:47:07 -05:00 |
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Mike Primm
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905802e558
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Streamline chunk load/unload, ignore unpopulated chunks, handle broken Spout mods better
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2012-08-02 02:07:17 -05:00 |
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Mike Primm
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133d3078d7
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Cleanup warnings
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2012-07-21 00:35:41 -05:00 |
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Mike Primm
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a5428b56f1
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Handle exceptions from Bukkit on chunk loads - keep from being killed by them...
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2012-07-16 00:51:13 -05:00 |
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Mike Primm
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96673f0fb3
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More protection against exceptions for blocks at top of world
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2012-05-23 08:13:47 -05:00 |
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Mike Primm
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0707953718
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Fix handling of unknown biomes (For Trees++)
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2012-04-09 18:03:32 -05:00 |
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Mike Primm
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f93f37deea
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Handle 1.2.x world height in chunks with Spout plus custom blocks
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2012-03-28 11:39:39 -05:00 |
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Mike Primm
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86b87e78e3
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Add misc/swampgrasscolor.png and misc/swampfoliagecolor.png support
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2012-03-17 00:34:33 -05:00 |
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Mike Primm
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34fe8316c3
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Handle custom water color shading (misc/watercolorX.png)
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2012-03-16 22:48:33 -05:00 |
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Mike Primm
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1ab7a8ddbf
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Handle lighting checks above world top
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2012-03-13 01:10:47 -05:00 |
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Mike Primm
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6c618fa727
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More cleanup
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2012-03-11 19:56:54 -05:00 |
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Mike Primm
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ef0ad40496
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Update to 1.2 biome shading model (1.1 maps will be 1.2-style shaded - sorry)
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2012-03-11 16:17:32 -05:00 |
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Mike Primm
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ecdb50920e
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Try fix for getHighestBlockY() not working as advertised
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2012-03-09 14:33:51 -06:00 |
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Mike Primm
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56875a05d4
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Fix nether render in 1.1 and 1.2
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2012-03-04 20:21:01 -06:00 |
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Mike Primm
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a41e052f51
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Big performance boost - exploit empty section data, max block y in ray trace
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2012-03-03 09:33:07 -06:00 |
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Mike Primm
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516125e87b
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Support world names with '/' characters (substitute internally with '-')
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2012-02-27 22:14:48 -06:00 |
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Mike Primm
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f95a832cae
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Fix section size
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2012-02-17 00:13:33 -06:00 |
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Mike Primm
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2e2fbec8f9
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Add section empty methods
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2012-02-16 22:45:34 -06:00 |
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Mike Primm
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63a638f96e
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Fix dependency on bukkit-bleeding level bukkit
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2012-02-16 07:53:15 -06:00 |
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Mike Primm
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bcf679b078
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Chunk section prep
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2012-02-15 22:34:45 -06:00 |
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Mike Primm
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5ad4ba285b
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Strip out obsolete pre 1.1 bukkit workarounds, fixes
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2012-02-14 20:54:36 -06:00 |
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Mike Primm
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0053d89d2b
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Add some extra array bounds protection
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2012-02-11 23:28:44 -06:00 |
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Mike Primm
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c7b709fd75
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Make smooth swamp biome shading smoother
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2012-02-10 21:54:32 -06:00 |
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Mike Primm
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57a69bf9ad
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Add smooth-lighting global setting (switch on smooth lighting on all)
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2012-02-10 00:44:04 -06:00 |
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Mike Primm
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417b8d6e31
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Add support for greater-than-128 high worlds
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2012-02-01 00:40:38 -06:00 |
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Mike Primm
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f6d9b62101
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Add smooth-biome-shading option (1.1-style swamp biome shading)
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2012-01-23 10:42:56 +08:00 |
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