Mike Primm
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04e36d5215
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Fix reporting of label markup and description in update events
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2011-11-20 10:02:42 -06:00 |
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Mike Primm
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f3e6c81c50
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Fix update notice for area markers - missing description
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2011-11-20 13:09:58 +08:00 |
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Mike Primm
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5de65b92d3
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Migrate API code to dynmap-api
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2011-11-16 13:43:31 +08:00 |
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Mike Primm
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8bfe1a2db9
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Add cyrillic-support option for cyrillic codepage hack
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2011-11-14 14:21:24 +08:00 |
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Mike Primm
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8e1cea11ec
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Make hidden players not reported when joining/quitting server
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2011-11-13 22:54:41 -06:00 |
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Mike Primm
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9d20cfb7c0
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Add 'webmsgformat' setting, deprecate 'webprefix' and 'websuffix'
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2011-11-06 12:05:26 +08:00 |
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Mike Primm
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c85d47c8e6
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Add vlowres HD as default template set
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2011-11-06 06:14:27 +08:00 |
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Mike Primm
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e579c29882
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Add /dynmap purgequeue to purge tile update queue
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2011-10-30 23:05:33 +08:00 |
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Mike Primm
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8332bcc2f4
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More corrections to texture scale handling with transparent textures
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2011-10-30 13:04:35 +08:00 |
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Mike Primm
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4624de5d8d
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Add support for config option (ic2-support) for enable of Industrial Craft
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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12a8fe407e
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Fix scaling of transparencies in textures
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2011-10-30 11:58:55 +08:00 |
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Mike Primm
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2012c63921
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Defend against trap if renderdata/ directory doesn't exist (deleted by user)
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2011-10-29 22:26:14 +08:00 |
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Mike Primm
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0cedeac3eb
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Update IC2 wire model
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2011-10-29 01:29:12 -05:00 |
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Mike Primm
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c390632241
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Add basic wire support rendering for IC2
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2011-10-29 00:47:24 -05:00 |
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Mike Primm
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fc171ead9e
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Start of Industrial Craft 2 texture support
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2011-10-24 23:44:38 -05:00 |
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Mike Primm
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aa001746ac
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Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover)
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2011-10-23 12:59:27 -05:00 |
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Mike Primm
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4b77e3a164
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Add support for hiding individual subzones on Residence
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2011-10-22 18:38:50 -05:00 |
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Mike Primm
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2471ac249f
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Add API for other plugins to trigger map renders due to updated volumes
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2011-10-23 06:06:54 +08:00 |
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Mike Primm
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8b18c9f011
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Add /dynmap sendtoweb command, and published API for sending web messages
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2011-10-23 05:53:53 +08:00 |
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Mike Primm
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9be857c0bb
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Complete area marker API, command line and UI support
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2011-10-23 05:06:25 +08:00 |
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Mike Primm
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d4e8bd6d3f
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Add command-line for adding/updating/deleting/listing area markers
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2011-10-23 05:06:25 +08:00 |
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Mike Primm
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67cc59fa11
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Add area marker API implementation
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2011-10-23 05:06:25 +08:00 |
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Mike Primm
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ea9dec935b
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Tighten up file closing on exceptions
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2011-10-19 12:22:41 +08:00 |
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Mike Primm
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4d3522f60f
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Add support for 'compass-mode' - handle 1.9 change of proper north
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2011-10-13 23:54:52 -05:00 |
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Mike Primm
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cdded1de59
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Add new/updated blocks for 1.9-pre4 (white-stone, air portal)
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2011-10-13 22:57:33 -05:00 |
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Mike Primm
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489bcc497a
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Improve cave render - finish 'onlyiflit' support
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2011-10-13 21:04:32 +08:00 |
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Mike Primm
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91e0d4a6d6
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Add 'onlyiflit' setting to Kzed cave renderer
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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fbdacb4d6b
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Add 'onlyiflit' setting for HD cave shader
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2011-10-13 10:15:42 +08:00 |
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Mike Primm
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e9726b77db
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Add 'setDescription()' for markers (HTML popup for clicked marker)
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2011-10-13 08:28:20 +08:00 |
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Mike Primm
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0ac1326193
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Fix off-server-thread calls to get player list
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2011-10-12 13:19:32 +08:00 |
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Mike Primm
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44c0c344e2
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Clean up shutdown of async queue
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2011-10-08 12:24:59 +08:00 |
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Mike Primm
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4fd529cad7
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Allow (N+1)/2 update tiles for N cores to be active
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2011-10-07 18:29:38 -05:00 |
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Mike Primm
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b3e764d36e
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Tighten up update queue concurrency limits - don't stomp fullrender/radiusrender
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2011-10-07 18:19:38 -05:00 |
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Mike Primm
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bb84293eed
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Work on managing update tile queue better
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2011-10-07 15:18:34 -05:00 |
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Mike Primm
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acc728faaa
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Restore biome data loading for non-normal (Bukkit is fixed), fix trap
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2011-10-07 10:34:59 -05:00 |
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Mike Primm
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9e3b2297b8
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Add 'waterbiomeshaded' option to control water biome shading
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2011-10-04 22:05:47 -05:00 |
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Mike Primm
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a143e5e73e
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Fix problem with not replacing non-blank tiles with newly blank ones
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2011-10-04 12:26:46 +08:00 |
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Mike Primm
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bc31599378
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Add 'fetchskins' and 'refreshskins' settings to control server face/skin loading and updating
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2011-10-03 05:59:52 +08:00 |
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Mike Primm
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cb81ef649f
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Fix trap on biome fix on map render without biome data
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2011-10-02 13:18:52 +08:00 |
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Mike Primm
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9f6782a0b9
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Add support for optional 'offline players' marker layer
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2011-10-01 19:19:52 -05:00 |
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Mike Primm
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9dbaff1660
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Add 'includehiddenplayers' for client component (shows online status only)
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2011-10-01 17:38:31 -05:00 |
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Mike Primm
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3e1e794b98
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Better performance for Biome data workaround, only use if needed
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2011-10-01 12:58:53 +08:00 |
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Mike Primm
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7345442479
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Add 'fence-to-block-join' flag to enable 1.9+ fence rendering behavior
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2011-10-01 07:54:52 +08:00 |
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Mike Primm
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0bda0d9516
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Fix support for Towny outposts
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2011-09-30 12:24:39 +08:00 |
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Mike Primm
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89406aeccb
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Make marker sign support allow multiple text lines (use markup label API)
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2011-09-30 11:29:08 +08:00 |
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Mike Primm
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7af362f698
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Add support for HTML-markup-encoded marker labels, with associated API
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2011-09-30 11:29:07 +08:00 |
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Mike Primm
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22a903eac4
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Add 'hideores' option to make ore blocks look like plain stone
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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1dad9e4272
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Switch default center point for maps to spawn point
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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a0531f99ab
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Update support for new Residence configuration file layout
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2011-09-29 10:48:40 +08:00 |
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Mike Primm
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d023abc68f
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Fix translucent tiles being dropped (water edges), improve biome workaround
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2011-09-27 01:27:51 -05:00 |
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