Mike Primm
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5d5040a4ae
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Handle manual edits of markers.yml, update of non-markup values
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2022-01-12 22:19:12 -06:00 |
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Mike Primm
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6ff1b58624
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Switch label on markers to be stored as HTML fragment
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2022-01-12 20:48:28 -06:00 |
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mikeprimm
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84aa2c10e5
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Merge pull request #3599 from JurgenKuyper/v3.0
update tiles storage to use mediumblob
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2022-01-10 10:59:30 -06:00 |
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James Lyne
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aa4ba48b01
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Add %uuid% placeholder for skin-url
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2022-01-07 23:06:48 +00:00 |
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JurgenKuyper
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9a727e287b
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update tiles storage to use mediumblob
set type to mediumblob to allow for boost type 3 to be stored
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2022-01-06 10:53:18 +01:00 |
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Mike Primm
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042fb4160b
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Fix lantern render details
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2021-12-30 16:55:43 -06:00 |
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Mike Primm
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b9f37bcd4d
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Make state sensitive custom models cache more efficient (save memory)
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2021-12-29 18:41:54 -06:00 |
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Mike Primm
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62f880aeae
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Tune memory use on generic chunks, lighting lookup performance
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2021-12-28 22:14:19 -06:00 |
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Mike Primm
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7ebf14e471
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Kill debug noise
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2021-12-28 16:28:12 -06:00 |
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Mike Primm
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6040715a00
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Update ColorSchemes, support block state based lookup
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2021-12-28 16:27:01 -06:00 |
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Mike Primm
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55f8092204
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Update links
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2021-12-28 14:57:00 -06:00 |
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Mike Primm
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832f21b747
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Update colormaps
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2021-12-28 14:51:58 -06:00 |
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Mike Primm
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cad1ccb747
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Fix mushroom stem render, cleanup System.out uses
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2021-12-28 14:37:20 -06:00 |
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mikeprimm
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fdbefdab45
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Merge pull request #3571 from JLyne/tabcomplete
Add tab completions for commands
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2021-12-28 10:16:05 -06:00 |
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Mike Primm
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833b25615a
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Add basic horizontal light spread to fallback sky lighting
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2021-12-26 15:54:57 -06:00 |
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Mike Primm
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0452ab1dac
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Check isLightOn flag as well
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2021-12-25 22:39:06 -06:00 |
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Mike Primm
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8c54bb2524
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Improve forge chunk generate handling
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2021-12-25 21:46:28 -06:00 |
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Mike Primm
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dc413b02cf
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Turn on use of good light again
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2021-12-24 21:57:14 -06:00 |
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Mike Primm
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8c50ab8bb0
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Implement basic sky lighting for chunks with broken lighting (spigot)
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2021-12-24 21:55:19 -06:00 |
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Mike Primm
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6c7824a385
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Implement basic sky lighting for chunks with broken lighting
(forge,fabric)
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2021-12-24 20:38:05 -06:00 |
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Mike Primm
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0eb79b9fd6
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Further handle broken lighting data... start builder pattern for
blockstate
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2021-12-24 10:19:02 -06:00 |
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Mike Primm
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b6532f4dbf
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Switch to assuming sky light data for states below 'light' are crap...
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2021-12-24 09:22:32 -06:00 |
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Mike Primm
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cfefe64894
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Shift string safely into Log class, finish hack substitution string
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2021-12-24 00:08:52 -06:00 |
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Mike Primm
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4df3ce765e
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Initial mitigation for folks updating Dynmap but not patching MC for
some reason
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2021-12-23 14:27:33 -06:00 |
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Mike Primm
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66a82ceb6a
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Fix webp v1.2.x
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2021-12-22 22:33:10 -06:00 |
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Mike Primm
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6a41fdfa0f
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Fix placed lanterns, sout lanterns
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2021-12-22 22:09:16 -06:00 |
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Mike Primm
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02dc350f61
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Add stack dump for render exceptions (debug)
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2021-12-22 21:51:59 -06:00 |
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James Lyne
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439faa93d0
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Improve tab completion for quoted arguments
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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f4d82d1575
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/dynmapexp tabcompletions
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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25669475b6
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/dmarker tabcompletions
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2021-12-21 15:54:09 +00:00 |
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James Lyne
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2ecda94fa8
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/dmap tabcompletions
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2021-12-21 15:54:07 +00:00 |
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James Lyne
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95142cae84
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/dynmap tabcompletions
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2021-12-21 11:58:54 +00:00 |
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James Lyne
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814f952c22
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Very basic single level spigot tabcomplete
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2021-12-21 11:58:54 +00:00 |
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Mike Primm
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46a1544efa
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Make pessimistic assumption on lighting to handle broken chunk
generators
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2021-12-20 18:07:54 -06:00 |
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Mike Primm
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d23c841188
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Update chunk state/version shaders
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2021-12-19 23:44:48 -06:00 |
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Mike Primm
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7360df379f
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Add chunkstatus and chunkversion shaders (for problem determination)
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2021-12-19 21:02:35 -06:00 |
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Mike Primm
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a358d870fb
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Further tune logic for fluid model selection
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2021-12-19 14:39:53 -06:00 |
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Mike Primm
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142f355574
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Start work on culling for fluids to improve render performance
(hopefully)
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2021-12-19 12:22:01 -06:00 |
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Mike Primm
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9b480add14
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Handle negative height values for ISO perspective clipping
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2021-12-18 20:42:40 -06:00 |
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Mike Primm
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c6673260d7
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Drop generateSky log spam
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2021-12-16 14:07:50 -06:00 |
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Mike Primm
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61a71f8a0b
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Apply lighting workaround to 1.16.5+
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2021-12-16 12:32:10 -06:00 |
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Mike Primm
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7307e3d734
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Add simple lighting generation for migrated chunks with missing light
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2021-12-15 23:34:53 -06:00 |
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Mike Primm
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12c1a76394
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Handle biome shading at edges
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2021-12-15 21:08:32 -06:00 |
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Mike Primm
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28fd746248
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Workaround bizarre 1.17->1.18 chunk lifecycle (Spigot, Fabric, Forge)
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2021-12-15 20:40:06 -06:00 |
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Mike Primm
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8dbf972238
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Fix handling of single block state sections (zero bit palette)
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2021-12-14 23:58:01 -06:00 |
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CylonicRaider
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cf6925bd3c
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Fix boosted top-down-view map artifacts
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2021-12-12 22:34:53 +01:00 |
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Mike Primm
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149f84eaf6
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Handle negative Y in topo shader
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2021-12-12 01:42:39 -06:00 |
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Mike Primm
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fc0b8cc425
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Avoid initial ERROR when no markers.yml file (first installation)
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2021-12-10 00:10:11 -06:00 |
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Mike Primm
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6fed0dfb1f
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Add support for largeplayerfaces option for bigger player markers
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2021-12-07 21:38:59 -06:00 |
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Mike Primm
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304b23ed5c
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Additional tuning
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2021-12-07 00:24:05 -06:00 |
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