Commit graph

374 commits

Author SHA1 Message Date
Mike Primm
16e5b4f9b7 Add mapzoomin attribute, to adjust zoom in levels beyond native tile resolution 2011-07-21 23:25:59 -05:00
Mike Primm
c3822c5c5c Make incremental update zoom processing more disk I/O efficient 2011-07-21 18:33:04 -05:00
Mike Primm
c0df51d532 Stop using Bukkit scheduler - isn't working reliably 2011-07-21 15:33:38 -05:00
Mike Primm
d6324e0717 Add support for compass rose in all 8 cardinal directions 2011-07-21 02:50:29 -05:00
Mike Primm
4713cf7574 start move to break up configuration.txt, stop stomping user configurations on upgrade 2011-07-20 23:55:05 -05:00
Mike Primm
c0fccfcb2f Add support for custom-perspectives.txt, custom-shaders.txt, custom-lightings.txt 2011-07-20 21:52:43 -05:00
Mike Primm
21c32cab04 Add proper Connection response to keep-alive handling 2011-07-20 01:37:31 -05:00
Mike Primm
50e7c3856c Add block transparency attributes to improve lighting accuracy 2011-07-19 23:34:01 -05:00
Mike Primm
866f3710be Handle snow lighting special case 2011-07-19 17:45:05 -05:00
Mike Primm
2dfa729260 Undo bad fix - broke some models 2011-07-19 16:39:09 -05:00
Mike Primm
684a82733c Add nether support to HDMap 2011-07-19 15:11:44 -05:00
Mike Primm
09fd5abc2f Fix wool coloring in texture support 2011-07-19 01:47:46 -05:00
Mike Primm
e03c141d3e Merge remote branch 'upstream/master' into HEAD 2011-07-19 00:53:02 -05:00
Mike Primm
90b3d682ad Performance tuning, improve workaround for bukkit scheduler bugs 2011-07-19 00:52:05 -05:00
FrozenCow
65cde3fa1e Added webchat-interval for JsonFileClientUpdateComponent (which should fix sendmessage.php) 2011-07-18 13:13:02 +02:00
Mike Primm
929175ebfc Add handling for custom_still_water, custom_still_lava, etc 2011-07-17 20:51:51 -05:00
Mike Primm
cdfab824cc Fix texture pack scaling support 2011-07-17 18:13:03 -05:00
Mike Primm
cd7ffee82a Make workaround for adaptive - be faster when bukkit isn't tripping up 2011-07-17 16:32:34 -05:00
Mike Primm
c9a225536e Different Bukkit schedule spin workaround, that isn't so slow
Generalize texture image loading
2011-07-17 16:19:24 -05:00
Mike Primm
5208825555 Woraround bukkit schedule spin, add custom-models.txt, custom-texture.txt 2011-07-17 11:02:22 -05:00
Mike Primm
a8f3f17513 Correct wood grain orientation from top 2011-07-17 02:42:35 -05:00
Mike Primm
caacea0004 Finish first pass of texture mapping 2011-07-17 02:20:13 -05:00
Mike Primm
d70d9a75c6 First pass functional texture pack shader :) 2011-07-16 16:51:46 -05:00
Mike Primm
79d63be6f3 Start on texture pack shader 2011-07-15 23:19:05 -05:00
Mike Primm
f461b67459 More texture pack work 2011-07-15 17:37:54 -05:00
Mike Primm
2e58ba2b70 Fix non-power-of-two scaling on models and textures 2011-07-15 09:29:27 -05:00
Mike Primm
e5b0dd3c82 Start on texture pack loader/scaler 2011-07-15 08:28:09 -05:00
Mike Primm
c1e11b776f Add weak reference based cache for chunk snapshots 2011-07-14 01:08:28 -05:00
Mike Primm
2943159ffd More models (beds, etc), proper fence support, lighting fixes for steps and slabs 2011-07-12 23:32:18 -05:00
Mike Primm
eb4e768764 Make default shader more consistent with Kzed shader 2011-07-12 18:02:01 -05:00
Mike Primm
ea44be18d1 Add models.txt, and code to load models from it, and lots of models 2011-07-12 02:08:48 -05:00
Mike Primm
315bca015d Fix biome rendering 2011-07-11 09:37:03 -05:00
Mike Primm
c078c63195 Add support for non-cube block models, subblock tracing for them 2011-07-11 02:14:55 -05:00
Mike Primm
515714d8c1 Add cancelable custom event for reporting of messages received from web 2011-07-09 21:39:49 -05:00
Mike Primm
54cb8980d6 Add adaptive zoomout levels for HDMaps, change zoomout processing to handle it properly 2011-07-09 17:01:40 -05:00
Mike Primm
a0f21d5d9b Handle bigmap versus bigworld, allows HDMap to be big-map-style independent of bigworld setting. Add bigmap setting on KzedMap and FlatMap too. 2011-07-09 15:51:32 -05:00
Mike Primm
09d61770cf Add HD cave shader 2011-07-09 02:19:56 -05:00
Mike Primm
778cd508d8 Split lighting and shading - add lightings.txt 2011-07-09 01:26:47 -05:00
Mike Primm
fd23b92fc3 Refactor HDMap configuration - add shaders, perspectives 2011-07-08 22:40:40 -05:00
Mike Primm
bffddf09ac Merge remote branch 'origin/hdrender' into HEAD 2011-07-08 01:36:19 -05:00
Mike Primm
3f5284679c Start structuring for shaders and perspectives 2011-07-08 01:34:22 -05:00
Mike Primm
22dc732032 Merge branch 'master' into HEAD 2011-07-08 00:41:39 -05:00
Mike Primm
f7b2d78e80 Fix tile render timmes, split out utility class 2011-07-08 00:40:52 -05:00
Mike Primm
a384a7a171 Split perspective state out, to let shaders better interact with it 2011-07-07 08:41:31 -05:00
Mike Primm
2bce503cad Clean up HDMap dither, fix tile update events 2011-07-07 00:35:59 -05:00
Mike Primm
62d232c0e5 Get day/night workding with HDMap 2011-07-05 23:24:25 -05:00
Mike Primm
92f1517ff7 Get full existing shader function working on HDMap 2011-07-05 22:17:22 -05:00
Mike Primm
766a7574aa Finish correction of zoom file coordinate correction for HDMap 2011-07-04 22:34:30 -05:00
Mike Primm
5fa6770a43 Fix zoom-out coordinate consistency on HDMaps 2011-07-04 10:18:05 -05:00
Mike Primm
0864e3fe77 Merge remote branch 'origin/master' into HEAD 2011-07-04 09:29:02 -05:00